I read on the site that the new version (3.5) would take advantage of multiple processors does anyone have experience of this? The demo uses about 45% of existing processor output making me think that it only uses one processor. Is there a way to engage the other one (I have a dual G5 mac). I have always felt that 3.0 is rather slow, but maybe that's the way it was intended?
It depends on what you are doing. The basic paint synth engine does not thread. But depending on what you are doing in it, some internal components might thread (some ip brush load options for example). Some msg processors thread, some image processing operations thread, warps and morphs thread, vectorizer, etc. Any of those operations will take advantage of both processors. 3.5 has more internal operations that thread than 3.0, we're always increasing them over time. Try an area rank filter in image operations for example.
"Thank you for your helpfull answers. Your answers so close what I need - Especially closepack2.
I did some editing on it and get colser dot.
Is it possible touches dots each other and minimum whites between them without overlapping?"
"Like Craig said, there are a lot of different ways you could build something like this. Here's one simple paint synthesizer approach.
So i'm using smooth random path start generator, a path length of 1, vector sphere painting,…"
"I am sure there are quite a few factory presets available with SA that could start you on the way to making images like that.
I am attaching a Paint Synthesizer preset that might be a good starting point for experimenting: cd_dottoss01.zip