A new type of morph?

So I have an animation, let´s say 10 frames per second and I want to create a flow painting style look. Is it possible to generate an intermediary frame that has this look between each 2 frames?


thanks

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  • I don't think i'm understanding your question. You can generate paintings of keyframe images and then use bezier interpolation to generate animated transitions between 2 or more painting.
    • Ok.
      When I work with time particles when painting a movie I can´t make them draw all the frames. throught the frames time particles only draw the first frame.

      How to make them draw based on each frame of the video?
      • Here's a link to a paint animation that uses time particles.

        Here's a simple example animation that shows time particles configured to bounce, using single brush nibs for the paint strokes to get across the bounce movement of the time particles.

        Turning on time particles gives the paint strokes continuity from frame to frame in an animation. For the first frame in the animation, the path start locations for each paint stroke drawn are recorded as time particles. The 2 time particle control panels in the paint synthesizer control movement of the recorded part start locations for the time particles over time. You can draw single brush nibs at each time particle position, or you can draw out new paths that start at the time particle positions.

        You can determine if the paint strokes are redrawn for each new frame, use the original path generated at frame 1, or calculate a new path and then try to generate something that tween mixes in the last path shape along with the newly generated one. Those are the various shape track options.

        I don't understand your question about how to make time particles draw based on each frame of the video, because they do. Assuming you have your paint preset set up to draw paint strokes, time particles will draw paint strokes for each frame of the video you are processing. The movement of the path start locations of the paint strokes corresponds to the movement of the time particles. Depending on how the paint preset is edited, you can draw a single brush nib at each time particle location, or a longer paint stroke can draw out from the time particle start point.

        If you want to post a paint preset you are working on i'd be happy to take a look at it
        • If you're referring to the time particle Shape Track Tween option, that does have a tendency to lead to the paint stroke path lengths shrinking over time. You kind of need to use a large percentage, and set the time particles up so they get reborn fairly often for it to really be useful.

          I'd like to improve the behavior of that particular option at some point in the future.
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