Hi,

Please is it possible to import an EPS file from illustrator and still have it editable in SA?

Thanks

Views: 232

Reply to This

Replies to This Discussion

Answer is no. You can export and import our bezier file format, but not eps.

OK thanks very much

Hi John,


Please good morning, I have been able to install everything and all is working well. Thanks to you once again. I have attached a screenshot of its interface. 
Tried the Artmapper effect and it worked out well too, but wanted to know how i could make the poster images subnest so i could get detailed results.
Thanks.
Chris.

If you reduce the tile size, you can make the tiles smaller. So you could do multiple passes at different sub-nested sizes.

You aren't going to be able to do adaptive sub-nesting or straight rectangular tiles. You'd have to manually mask appropriate reduced size passes to build up the image. There are Harr block options (as opposed to rectangular tiles) that do intelligent adaptive tiling.

Hi
Thanks for the reply, Please i'm using 3.5 version of SA and would want to know how i can manually mask appropriate reduced size passes to build up the image. I have attached a work of tsevis that shows what i want to do.

You can use the paint synth to tile paint a mask with the appropriate tile sizes. You can use the onion skin view option if needed to see the source image while you are doing this. Then load that canvas into the current region selection, and turn on masking.

You can use the Fixed Image ip op to route one layer into another. If masking is turned on, then that operation will be masked.

Hi,

Please how can I route the art mapper in the paint synthesizer, because I want the brushes to be painted Like the art mapper effect I get when I run artmap source in the evolver application.

There is no way to load a MSG Evolver artmapper effect into the paint synthesizer. You can load a MSG preset generated in Evolver into the paint synthesizer. But while the artmapper may be using MSG presets as sub elements in the art mapping process, the actual artmapping process is a totally separate thing. It expands on my old ArtMapper program that i used for personal artwork. That really old code was extended in the Evolver Artmapper section.

You can duplicate many of the ArtMapper effects in Studio Artist using the paint synthesizer. 

Here's an old tip on simulating the Artmapper in Studio Artist 4. Studio Artist 5 has many more path start regionization options you can explore. Also, the Brush Load features are extended in V5. Additional algorithm options plus MSG Brush Load has a separate algorithm option. Makes it easy to colorize MSG presets being used in the the paint synthesizer via MSG Brush Load.

Here's a pretty detailed tutorial on simulating the ArtMapper effects in Studio Artist 5.

Again I don't know if there are specific colorization options within the paint synthesizer that could help achieve the art mapper effect. I have seen this effect in many of Charis Tsevis works. I have been experimenting but to no avail.

If you want to duplicate charis's mosaic styles, you should read the links in this tutorial. Especially this post on sub-nested tiling.

All of the Harr regionization options in Evolver are spatially adaptive. But they aren't geometrically interleaved or what i typically call sub-nested tiling. They create the kind of regionization effects seen in the Adaptive Block Regionization path start options in Studio Artist. As you up the number of generated regions, you get a better representation of the source image features. So they are spatially adaptive, the size and position of the regions adapt to best represent the source image.

You can use the Brush Load control panel in the paint synthesizer to do colorization. The algorithms in Image Processing brush load contain a large number of different colorization options. 

Here's a tip on colorization for photo mosaic effects.

Here's another tip on colorization.

RSS

Latest Activity

Synthetik Software replied to Richard Feltner's discussion High Level Rotoscoping
"Can you post the link you are talking about here. I'm not seeing it or a link page for some reason, which probably means i need to drink my mug of coffee and fully wake up."
2 minutes ago
Richard Feltner replied to Richard Feltner's discussion High Level Rotoscoping
"Did you watch the video on the link page? It details the production process including how the rotoscoping was executed."
28 minutes ago
Synthetik Software replied to Richard Feltner's discussion High Level Rotoscoping
"So here's the article they link to that provides a tiny bit more information about their approach. Since they are based in Austin i'm going to guess that maybe some of the old Waking Life - A Scanner Darkly animator alumni were…"
36 minutes ago
Alan posted a photo
1 hour ago
Richard Feltner posted a discussion

High Level Rotoscoping

Though I am not involved with rotoscoping those of you who are may find this interesting.See More
4 hours ago
Synthetik Software posted a discussion

Automatic preset generation and high level editing

There are already a ton of different automatic preset generation features in Studio Artist. They include:1: Preset memories that record and playback all of the editable settings associated with a preset. And for the paint synth, preset memories that just record and playback editable settings associated with specific high level attributes of the preset, like path generation only, or brush settings only.2: Morph and Mingle commands that work off of 2 or more preset memories.3: Randomize…See More
yesterday
Alan posted photos
Tuesday
mark g replied to morales's discussion Studio Artist Workshop
"yep, pubs restaurants etc have only just started re opening across the UK, albeit in very complicated ways..forms to be filled in etc.. no sign of live music, theatre..yet"
Monday

© 2020   Created by Synthetik Software.   Powered by

Badges  |  Report an Issue  |  Terms of Service