Here's an incredibly complex and strange thing I was working on a while ago that may be of interest to someone - here's how it went, I created a woodland scene (in 3d software) with a character walking through it, I hid the character and rendered out the image as one static picture, I took that into SA and ran some fun "loop action" presets and recorded these as an animation. Then I went back into the 3d software and "turned off" the background textures and colours, and projected the SA work back onto it - the 3d objects "catch" the SA work in such a way that the character disappears behind objects such as trees and what not, as if the still image were interacting with the character passing through - there was no need for the camera/viewer to be stationary - this is quite interesting I think for anyone considering using SA's painting abilities inside of 3d software. Another way to work would be to render out UV maps and use SA to paint on them, it would avoid the flicker effect, but in this case I wasn't at all concerned with removing that and was overall quite pleased with the result.
Here's a screen shot of the geometry with the preview captured to show how that render was working
And here is a link to the utube version - I added some rather odd sound 2it, don't ask me why! :)
https://www.youtube.com/watch?v=Z5Yy8QKVg_c&list=UUO2eUQWyC87OJAXM9ZofmgQ&index=1
Replies
Cool.
I haven't seen Studio Artist used this way in a 3d program before. It is very effective in creating a dreamy feel.
Kai does some interesting things using Studio Artist matte paintings in 3D environments in case you haven't seen his work.
Glad you like it John, I had allot of fun doing it - I did come across Kai's page over the weekend, its what prompted me to post, these are similar in many ways. I share Kai's pain when it comes to 3d work!!