As always in SA there are many roads to Rhodes.
A while back I posted a few examples of MSG presets that added paper and canvas like textures to a "finished" image. (really you can apply them anytime, but I mean that it is an after process vs a concurrent to the paint process). There are other ways to "paint with texture" in Studio Artist.
This post will explain a method that is somewhat similar to using paper textures in Painter.
I have attached an image file which points to the panels and adjustments. Opening that file will make it easier to follow along.
To make a texture part of the process of painting such that when one drags the paint across the "surface" a texture is revealed, first requires that you have a texture.
In SA in the paint preset editor there is a panel for background texture. For the method I am describing you head there. Once there you will see that there are many ways to create a texture. For the presets that I am attaching all use the procedural option. But one could just as easily use the texture synthesizer or image based options found in the drop down.
In the visual guide I have circled the key adjustments. Start by choosing the Alg(orithm). Then adjust the bias and gain, then adjust the size, then check the orientation and directionality. The effects of adjusting these settings will show in the little preview window in the lower right.
Once you have your texture, you have to add it to the paint preset. Head to the paint fill set up panel. in the "fill from mod" menu choose "add back texture".
One can to this to most of the paints in SA. Some (water colors in particular) will already be using this modulation to create a different effect. But one should be able to create a rather large selection and variation of paint presets that will "paint revealing a background texture."
I have attached a few presets to get you started and to examine. This is not intended to be an exhaustive collection. For starters, I only used the procedural option and only did an oil a chalk and a wet. Further, you might want to adjust the Paint color source on many of these presets as I have them set for max saturation vs the regular "color" setting. Hey its what I was doing at the time.
I should state that this technique will work for "autodraw" presets but will be much better with hand control of the pressure and stroke direction. The background texture as I have these presets set up does not vary with brush size, but if you want you could add such a modulation.
Further many of Craig's hand presets like the charcoal and crayon have a texture built into the "nib".
One can use the technique described here to create a texture under these, no problem. But in many cases it might just seem redundant.
In general I am hoping that these presets and this post will encourage you to explore, find new techniques and come back and share them with (me) us.
As to the water color paints. This technique will work for some more or less well. But in an earlier post I discussed a method of using a displacement layer. I believe such a technique would be a better path for emulating texture underneath a watercolor.
Have fun. Please post any interesting mods or new presets you might make as a result of using these to the preset sharing forum.
Thanks.
Oh yes one last thing.. these presets are v4. They may or may not work in 3.5. But the technique will work just fine.
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