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  • That's what the paint synthesizer does. it generates custom paths from the source image. The controls in the path start, path shape, path end, and path application control panels all interact to allow for all kinds of different custom paint paths based on the source image.

    • Hi John

      Again how can you route an effect obtain from the texture synthesizer and use it within a paint synth preset.

      Will appreciate if you can expound on how to use the texture synth and paint synth together.

      Thanks.

      • Dual Paint operation mode is the easy way to combine the texture synthesizer and the paint synthesizer in a single preset. Just select the texture synth to be your dual op.

        To be honest, the texture synthesizer is really just an AdvTurbGen MSG processor combined with the different effect options in the Effect control panel. Historically it was in Studio Artist before MSG was added. So you could use MSG to build the texture synthesizer effects (plus so much more). And then you could embed any of those MSG presets as MSG Brush Load or MSG Brush Source in the paint synthesizer. So that would also be a way to use texture synth like effects directly inside of the paint synthesizer.

    • Again John please I have seen Bus1 and TG1 in most control panels of the paint synth. Could you please expound on how to use them.

      Thanks.

      • You can set them up in the Misc control panel in the paint synthesizer. The TG1 is a temporal generator built into the paint synth. The Bus is a way to route other layer in as spatial modulators.

  • You can manually draw bezier paths when in bezier operation mode. those get drawn into the bezier path buffer associated with the current layer.

    You can then use the path : paint paths : full layer menu command to paint in the bezier paths in the current bezier path frame with the current paint preset.

    In the Path Shape control panel, there are several options under Path Type associated with the bezier path memories (1-2-3-4) and an internal bezier path memory contained within the paint synthesizer.

    The bezier path memories are not stored within the paint preset. They are saved in a session file. So they are global memories.

    The internal bezier path memory is saved within a paint preset. 

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Is anybody making a copy of all the material in the Tutorials Forum

Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…

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1 Reply · Reply by Thor Johnson Apr 13

Studio Artist is in Italy!

I was crawling the streets of Matera, Italy today and may have discovered where SA is hiding!  (see attached photo). Not meaning to make light of this great, sad mystery. But I just couldn't resist as I try to make sense of what's happening. Losing my connection to SA, Synthetik and John has been a great sadness... and if real, ends a monumental era in my creative life. love,~Victor   

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3 Replies · Reply by Thor Johnson Apr 13

The Overload

"The Overload"! A video with music, from the various experiments I made in Studio Artist with stuff that I have learned in the last few days, from tips and tricks I found by scouring this site and the Synthetik site for tutorials etc. MSG! Paint Synth with MSG Path Generation! Movie Brushes with MSG Path Start Generation! Time Particles! Time Particles with MSG Path Start Generation running Movie Brushes! All that, and more! Haha I have been trying to stretch the Paint Synthesizer in the…

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1 Reply · Reply by Thor Johnson Mar 31

Teenage Tongue Cult

Hi, here is the video I made back in 2010 for my song "Teenage Tongue Cult". I finally found my master folder of image sequence files for it on one of my old hard drives, and since the version I had on my Vimeo was of pretty terrible pixelated low quality visually, I re-did it yesterday. It has extensive use of Studio Artist through the whole thing. I made it by first animating the characters and scenes in Flash, against a mostly kind of muddy green background, a color I knew wasn't being used…

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2 Replies · Reply by Thor Johnson Mar 30