John, I saw some pictures about Rhizomes (different styles exists). Could it be a new MSG processor idea ?
Rhizome art is also used in jewelry, or 3D printing
John, I saw some pictures about Rhizomes (different styles exists). Could it be a new MSG processor idea ?
Rhizome art is also used in jewelry, or 3D printing
You need to be a member of Studio Artist to add comments!
Since the Forum is going away in June, has anyone started to make a copy of all the stuff in the Tutorials forum?I've made copies of some of the tutorial material on the main site, but haven't looked at the Tutorial Forum yet.I'm going to continue copying as much as I can for my own personal use anyway, but if anyone else is doing it, or has already started doing it, please let me know.Maybe we can co-ordinate our efforts. ps can't ..... believe John, would let this happen without so much as a…
Read more…I was crawling the streets of Matera, Italy today and may have discovered where SA is hiding! (see attached photo). Not meaning to make light of this great, sad mystery. But I just couldn't resist as I try to make sense of what's happening. Losing my connection to SA, Synthetik and John has been a great sadness... and if real, ends a monumental era in my creative life. love,~Victor
Read more…"The Overload"! A video with music, from the various experiments I made in Studio Artist with stuff that I have learned in the last few days, from tips and tricks I found by scouring this site and the Synthetik site for tutorials etc. MSG! Paint Synth with MSG Path Generation! Movie Brushes with MSG Path Start Generation! Time Particles! Time Particles with MSG Path Start Generation running Movie Brushes! All that, and more! Haha I have been trying to stretch the Paint Synthesizer in the…
Read more…Hi, here is the video I made back in 2010 for my song "Teenage Tongue Cult". I finally found my master folder of image sequence files for it on one of my old hard drives, and since the version I had on my Vimeo was of pretty terrible pixelated low quality visually, I re-did it yesterday. It has extensive use of Studio Artist through the whole thing. I made it by first animating the characters and scenes in Flash, against a mostly kind of muddy green background, a color I knew wasn't being used…
Read more…
Replies
We do have some 'tree branching' kinds of fractal path generation methods in Studio Artist already. Hiding in the Path Load option for the Path type in the Path Shape control panel of the paint synthesizer. And buried in some MSG processors.
So you might be able to get to where you want to go already with those existing features. Especially if you adjust their parameters so that the branching spreads out in more of a complete circle as opposed to being more one way directional when it spreads out.
If those existing techniques don't really give you what you are looking for, not i can probably add something new to do it. Where did that last chart about the network connection configurations come from?
One problem with web searching for algorithms about the specific fractal properties of rhizome patterns is that you keep getting random articles on rhizome.org popping up instead of what you really want. That site is an online digital art magazine, and most of the articles there have fractal or algorithm in their text, so it's skews the google search results.
Yes, now that you wrote it, I remember have seen it in the path load option !
I read an interesting art book actually : visions and essentials for 3D printing where many artists expose their art. In one article they presented Nervous System and a non linear structure, Rhizome Cuff. (I already know Nervous System)
So, yes I searched Rhizome with google, and I finded also that network has also rhizomatic connections. That's why I posted the last diagram.
OK I'll look after the path load option...
Thanks !
From your figure 1 diagram above, there are maybe some interesting things we could do.
C we already do. A we already do. B we could maybe come up with some new things to do with that kind of connectivity. The tree branching things we have are really a D category, since they get more complicated as you move out the tree branches, so it would be a different category in a network connection diagram like that, but one having to do with having spatial variability in number of nodes in different local spatial locations, rather than a uniformly consistent random positioned grid.