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SA is very efficient at generating interesting textures. These can seemingly be unrelated to the source. And you do not need a stack of images to do it.

Using a combination of MSG presets and Interactive warps I generated both the fabric look and the metal look from a single vector flatten source -

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MSG is a source of unlimited texture generation, either working off source imagery or completely from scratch using no source images (all mathematical). The fact that it's a modular image processing architecture means the # of different effects you can create with it is essentially unlimited. And any given specific MSG preset has x adjustable parameters, so mutating the parameters again creates infinite variation.

I find that i often don't use MSG in PASeqs to build specific effects using it more as an abstract procedural art generator. But it also gives you the ability to create your own custom image processing effects that you could then use to build unique PASeqs. Vernon Reid sent me some of his custom PASeqs at some point and i noticed he really made use of MSG effects in his PASeqs in ways i hadn't really explored. So that's a whole other aspect of MSG you could dive into.

My take is that many Studio Artist suers don't really delve into the MSG features too much. You are missing out on a whole amazing world if that is the case.

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