Guess you guys know your way around the software better than me.
Took me a while to get my head round the previous mail ...
This is quite a leap forward!
Nice to see the movie layer and the paseq update in sync
An extra pass I'm doing is :
Would there be a way to automate those steps?
Like select a framerange in the paseq window and push the animate button.
Thanks again for looking into this,
Right now running the animate menu runs it from frame 1 to the last frame in the timeline. It hadn't occurred to us people would be interested in outputting intermediate sections.
We spend a lot of time teaching people how to build PASeqs for auto-rotosocping that are essentially recursive in nature, based on overdrawing the previous frame. So for something like that you always need to start at the beginning and run through the whole thing. Outputting a middle section doesn't make any sense if the processing generating the animation is recursive in nature (based on the previous output frame in some way).
I get that you would prefer to 'animate' directly to a movie layer. It's on a list of potential features for the future now. I've never really thought about animating timeline ranges, but i'll add that to the things to think about list as well.
For me it's about doing a " waking life" style of linework for the characters, which, for me at least is an iterative and very manual process. Anything that can help make this process easier and more enjoyable are a big plus. I also feel it can motivate more people, to explore this way of creating animations.
As for color and texture, I definitely want to use the wealth of tools that studio artist offers to create unique styles and techniques.
If you are willing to think about this and evaluate it's use, I can't ask for more than that. In the meantime I'll do a few tests with what's there now and upload them.
I wanted to discuss the 'animate directly to the current movie layer' feature you want us to add.
Recording in a movie layer is a nonlinear edit. So an extra frame image is added to the frame data part of the quicktime movie, and then the video track is edited to jump to the new frame image at that frame time. So every time to do a record to a movie layer, you are adding additional data, and and associated non linear edit to the video track. As opposed to the original frame image data being modified. So all of your old frames are still in there.
This is why you typically want to flatten your movie layer after working on it. The flattening process generates a new movie file that only contains the actual frame images used in the movie, in sequence, with no non-linear track edits. The frames are also re-compressed at that time.
So, i'm wondering if animate to current movie layer should work by using our current non-destructive record button mechanism. Or if it should generate a new flattened movie file that would be loaded into the current movie layer (replacing the old one)?
It's a question of finding a balance between workflow and optimisation.
For a "work in progress" it's probably a better option to do a non-linear recording but I'm a little bit out of my depth as to the benefits of compressing the file down to a new movie.
I don't mind the filesize getting bigger but if it gets to a point where it would slow down frame navigation and the actual drawing, then that's an issue.
I read up on a tool in after effects that uses "pixel interpolation" instead of curve interpolation, and if the framerange isn't too big, say every 5-6 frames, it does a nice job.
I really like the part at the start (seconds 7-10) where you see the pencil drawing interpolate. Is that something studio artist can do?
It's a nice way to work, allowing you to completely focus on the drawing and not have to worry about deconstructing how you're drawing into curves .
You would lose the resolution independent advantages of bezier curves but for me that's a price worth paying. And drawing one frame out of five would still save me a lot of time.
I want to upload a reference movie and some work in progress files to use as a basis for further discussion. Nothing spectacular, more a proof of concept. Do I attach these files to the mail or is there a repository or a page where I need to upload those?
Yes, you can do what they are doing in studio artist. From the perspective of the user, you don't have to work with bezier paths at all to generate interpolated animation. You just draw paint paths recored into, and they interpolate.
What you are saying, 'allowing you to completely focus on the drawing and not have to worry about deconstructing how you're drawing into curves', is exactly what the PASeq Timeline allows you to do.
And our Sequential Keyframe PASeq recording features were specifically built to make the multiple keyframe recording process easier to pound though.
But when you are doing this you are just focusing on drawing, you aren't manipulating bezier paths at all.
I have some 'pencil tests' laying around on a hard disk somewhere i'll try to find and post for you to take a look at. But doing a pencil drawing animation, via a set of pencil paint lines recorded via keyframes interpolating over time is pretty straightforward in Studio Artist.
Im struggling to create an effect that just gives me a black cartoon outline. I've tried all different methods I could find on different forums and ones I've tried out myself, but they're just not capturing all of the subject in my video I end up with a half drawn person with bits disappearing as it plays. Any suggestions ?
Can you attach or send me your source video or a part of it. Its really hard to know how to fix this without the source material. Do you have it online where I could see what is going on. If not email me at email@example.com and I can give you instructions for uploading it to me.
I've uploaded it to my profile, it's a short part of an action sequence I'm making and I want the black outline effect on all of it so I can move on from there. If there is a way to cut out the background that would help alot aswell.
Here's a very recent example of good rotoscoping.
And "a making of", which reveals just about nothing and seems like a very long ad itself.
Oh, and it's in italian ...
For some weird reason you need a google login for some videos.