Hello Forum:
I have some cases where I am experimenting with selection regions and I have found that certain PSC presets paint “outside the mask” and often destroy the mask so it covers the entire canvas.
What I want to understand is:
- Is this expected behavior?
- Does a value on a control panel determine this behavior?
- Are there other presets where the selection region is disrespected or destroyed?
I have re-created this behavior repeatedly. Each time I do this immediately after restarting SA5/Mac64:
- Ctrl-O to load a source image
- Operation:Selection
- Change to ellipse in the editor
- draw a simple shape to create a selection region (sometimes I invert and feather the region)
- Operation:PSC
- pick “Mosaic - Fractured Grid” from “_General Examples”
- push the Mask checkbox at the top of the interface
- Ctrl-R (start AutoPaint)
- First it paints thru the region
- then the region is overwritten
- Sometime after this, other presets do not work
Thanks in advance for any help you can provide.
Regards..
Replies
There are 3 different options for how paint masking works.
This is ancient history at this point. It's covered in the User Guide pdf.
I would point you to the technical tip that discusses this, but i have to live with the fact that our tips site is currently off line. So i apologize about that. Should be up in a week (or less).
Feel free to attach specific paint preset here that have that problem, and i will dissect them for you.
I just re-read your post, and wanted to point out one other thing. Paint presets that use path start regionization generators auto-set the selection buffer to the contents of each individual region they are painting as they are painting it. This allows for paint synthesizer controls that use or work with the selection buffer to be focus on each individual region painted in t=by the path start regionization process. But it does mess with normal selection based masking for those kind of paint effects.
It's something we're aware of. We might provide an option in the future in the paint synth to turn that behavior off.
You mentioned you were working with a mosaic preset, so you're probably running into that behavior. It's only somethin that occurs with path start regionization, not normal painting.
Thank you Mr. Dalton:
Indeed the preset in question “PSC: Mosaic - Fractured Grid”, on its Path Start parameters page, the Generator field is set to “Rect Tile HV Split Regionization”.
In trying to get more familiar with this immense program, I am just wondering in some cases where I should look.
In response, please suggest relevant reference material. I have been working with the user’s guide. And sometimes I can find relevant material in this forum.
Thanks in advance.
There is a ton of useful tip and tutorial articles on our website. The issue right now is the technical documentation part of the new website is currently offline while we work out some technical issues associated with our new website and it's hosting provider. Again, i apologize for that, and sincerely hope the tips and blog documentation parts of our website are back online later this week.
We're also gearing up to start posting new tip articles as soon as our tips site is up and running again. If there are specific topics you would like to see us cover, feel free to suggest some topics here. I can also try to start posting more here in regard to any V5 questions you or others may have.
I also stumbled over this issue (selection-mask in correlation with dynamic brushs settings), so I hope a fix will not last until the next major6-update? Thank You john, btw:#5 is marvelous!
You can get around it by using a hidden layer to store the selection or the previous canvas, and then doing the mask after you run the path start regionization effect. The Fixed Image ip op effect is one way to pull off the masking after the fact using the contents of different layers.
thank you for this workaround-tip john, I tried it and it's now definitely an option for me. I' ve never used the fixed image ip op before.