HeightMap PASeq Experiments

Someone asked about heightmap experiments recently. So i dug up this folder of PASeq presets. You need SA V5 to use them.

SA V5 has a ton of built in cast shadow options for both the Vectorizer as well as vector paints. These PASeq experiments were done before those features were added, and represent some ad-hoc ways to build the appearance of depth after the fact using MSG processors.

Again, these are Paint Action Sequence presets.

Height Map.zip

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