"Very nice. I set the mode to interactive Pen instead of Freestyle since I manually paint all the time. Here's a batch of digital bristle brushes that are coarser and a bit less analog like. You can of course adjust the parameters if you want a…"
"Thanks for the comment. I was shooting for an impasto/stucco kind of texture and think it got pretty close. I find textures are kind of difficult in the digital world - at least natural looking ones. Studio Artist seems to have the best brushes for…"
"In studio artist 3.5 you could use the s key as a modifier to slow down the effect of mouse movement on interactive warp.
This appears to kind of work in version 4, but it looks like there might be some issues with it that need cleaning up so that…"
"You can use this same working metaphor to take any of studio artist's processing effects and use them to manipulate the selection mask. Like anyy of the Ip Op effects for instance.
Here's the Geodesic Recursive Growth ip Op control panel,…"
"Yep, that ought to do it. I overlooked the replace region selection option totally. And, I was using the self rotate warp which threw me off since I didn't actually see any rotation just a translation.
This brings up one more question related…"
"Yes, you can warp a selection.
You need to set the Interactive Warp Source to Selection.
And you need to set the Composite to Replace Region Selection.
This will use the contents of the selection buffer as the input to the interactive warp, and…"
John, I've attempted to warp a mask using the source, set to selection, in the editor window. But, that seems to work on the selected image area not the mask itself. I've tried different permutations of the settings with the mask active versus inactive as well. No joy. So the question - how do I, or can I, directly warp a mask without affecting the underlying image? The workflow I'm envisioning would be: make a selection, warp that selection and then enable the selection to paint back into it.…See More
Nice to hear from you. Sorry it took so long to respond we spend a lot of time up at the lake in the summer. I never heard of Live Play but am always interested in new and old stuff. Love your abstracts.
Hand painted is nearly always better. One cool aspect of SA is that you can record the hand painted line as a bezier curve, then use the paint paths command to try different strokes. I posted an example of this using a drawing of an avocado a while back. link: http://studioartist.ning.com/forum/topics/bezier-curves-movie
well for something "simple" there is a lot of complexity there. I like how you have subtly shaded the colors, and the use of line is great. Not just the curve and placement of the line but the texture and width of the line too.
I do it in a similar way although, I do blend layers if I am not getting what I want otherwise ( or to see what I might be missing). I wind up saving lots of versions and then select the one(s) I like.