thank you very much for the comment.the figures at the beginning were generated in MSG, batch processed in SA with some 3D texture snd then randomly morphed together without any real thought to were the bezier curves went.i would probably struggle to do it again like that, mind you thats part of the fun.
With the release of Year of the Fish in USA theatres, is there any thought about releasing the film to iTunes? Now that movies are in Canada, and that the film distribution system in Canada is not the greatest for films that won't make the theatres 10M$ or, as I am, in the boonies of Canada and not able to make it to a large theatre in Toronto that might show the film. I would love to rent, buy the film if it can be licensed to iTunes.
I'm working on a feature length comedy called Sequitur which is going to be made largely of public domain footage modified with SA. I'm brand new to studio artist and am wondering if you could help me formulate a step by step paint sequence list (just in general) of what steps you did to to achieve the smooth liquid style of Year of The Fish. My fist trial had too much "gunk."
"Thank you for your helpfull answers. Your answers so close what I need - Especially closepack2.
I did some editing on it and get colser dot.
Is it possible touches dots each other and minimum whites between them without overlapping?"
"Like Craig said, there are a lot of different ways you could build something like this. Here's one simple paint synthesizer approach.
So i'm using smooth random path start generator, a path length of 1, vector sphere painting,…"
"I am sure there are quite a few factory presets available with SA that could start you on the way to making images like that.
I am attaching a Paint Synthesizer preset that might be a good starting point for experimenting: cd_dottoss01.zip