mark g
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64 bit question
10 Replies

Started this discussion. Last reply by mark g Nov 8.

Sharpening query

Started Oct 19

MSG query
4 Replies

Started this discussion. Last reply by mark g Oct 19.

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Latest Activity

Paul Perlow commented on mark g's photo
Thumbnail

WHITECROW/

"So now I gotta buy an iphone?  Nice!"
16 hours ago
mark g posted a photo

WHITECROW/

artrage finger painting on iphone - further painted in SA
Nov 11
mark g replied to mark g's discussion 64 bit question
"I seem to remember, back in the mists of time, a conversation on here ..with 'Thor' about using a KORG kaos pad type control to select the interaction of these patches, moving between the 4 corners... Which has become a reality"
Nov 8
Synthetik Software replied to mark g's discussion 64 bit question
"You are right that any operation mode that would be supported by the preset mixer would need 4 internal patch memories associated with it. For the 4 corners of the effect mixer. The 4 corner mixing to generate new effects is actually something that…"
Nov 7
mark g replied to mark g's discussion 64 bit question
"thankyou..thats answered a lot of questions that I had. the idea of a paint mixer incorporating other operations sounds like a cool thing for the future"
Nov 7
Synthetik Software replied to mark g's discussion 64 bit question
"We're currently looking into a 64 bit V5 build for windows. There are some issues with some of the dynamic libraries we currently use that need to be sorted out. Windows 32 bit virtual memory allocation is flawed in my opinion, because you get…"
Nov 7
Synthetik Software replied to mark g's discussion 64 bit question
"The paint synth patch memories have been there since the dawn of time, which for Studio Artist would be 1999 in Studio Artist 1.0. As to why there are 4, that's just a design decision we made at the time. We later added additional visual path…"
Nov 7
mark g replied to mark g's discussion 64 bit question
"thanks for the detailed reply, out of interest, why are there two patch memories as opposed to four in the paint synth?..is this to do with paint preset mixer"
Nov 7

Profile Information

What version of Studio Artist do you own?
5
How do you use Studio Artist?
experimenting
Website:
http://markgordonart.com

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Comment Wall (13 comments)

At 11:08am on August 20, 2007, Willie Richardson said…
go for it Mark!

best

Willie
At 9:22pm on September 3, 2007, Rondan said…
Hi Mark,

Welcome!

Rondan
At 11:12am on September 16, 2007, Tiffany Gordon said…
Thanks Mark. Enjoying your ever-more inventive pieces.
At 2:03am on February 10, 2008, keith Ingersoll said…
Hello, Mark. If you mean AnimeStudioPro (moho) , I found it's easy to use has a few "bugs" you can work around. control/R for render in order to see changes and/or progress. It's all vector art resolution independent!
At 8:55pm on February 14, 2008, MAX said…
von allen verfolge ich deine experimente immer mit grosser spannung!
At 2:35am on February 16, 2008, keith Ingersoll said…
Hello, Mark-
Just curious about your experience with AnimeStudio.
The trial version is a real tease since it does not have the full features of Pro version.
At 1:56am on February 17, 2008, keith Ingersoll said…
Mark, You can't utilize the full range of effects available in the pro version. :) I like how Pro is thrown around!
Yes studio artist is a dream come true now how to find my
way around it. (as he works now in his third year of use)
At 12:18am on April 11, 2008, charles scharf said…
just wanted to let you know that i really like a lot of your stuff, esp. what your doing with the lo-fi and msg things
chuck s
At 2:20pm on September 26, 2009, Richard Feltner said…
Thanks Mark - yeah, I really want to achieve that thick impasto paint look in SA. I figure if I slather enough pixels on the screen it might eventually look like paint.

Richard
At 4:38am on November 13, 2009, Richard Feltner said…
Mark - as always I appreciate your comments. I still working on that painterly look in SA, guess I'm locked in a causal loop for the moment.

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Latest Activity

Paul Perlow commented on mark g's photo
Thumbnail

WHITECROW/

"So now I gotta buy an iphone?  Nice!"
16 hours ago
David Buckle posted photos
yesterday
Noah Stacey replied to Noah Stacey's discussion RENDER IMAGE SEQUENCE WITH ALPHA
"Yep, that was the key; just had to add Set Source Alpha to the sequence for each frame. Thanks so much for getting back to me! Cheers -N-"
Tuesday
Synthetik Software replied to Noah Stacey's discussion RENDER IMAGE SEQUENCE WITH ALPHA
"This observation may be related to the problem you are trying to solve. You mentioned that you used the Canvas : Alpha : Set to : Source Alpha menu command. That is a one time action that happens when you run the menu command, not some kind of…"
Tuesday
David Buckle posted a photo
Tuesday
Danny Ceunen posted a photo
Tuesday
Synthetik Software replied to Noah Stacey's discussion RENDER IMAGE SEQUENCE WITH ALPHA
"Here's a link to two tips on alpha channels, working with then and generating a movie with an embeded alpha chel in it. If the source alpha channel isn't updating to match the current frame when processing a movie with a PASeq, that would…"
Tuesday
Noah Stacey posted a discussion

RENDER IMAGE SEQUENCE WITH ALPHA

Hi, we're creating stylized cinematic sequences for AAA games here at Blackbird Interactive and we just bought a few licences of Studio Artist 5 to use in our pipeline, however we have hit a major snag that has stopped us in our tracks: We need to load videos with an alpha channel into Studio Artist 5, run a PAS on each frame, and export each frame into an image with an alpha channel.The closest I can get is to load up the video, and under Canvas / Alpha, turn on Paint Synth Alpha Enable,then…See More
Monday

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