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  • genius!

  • This is also relevant in the history of logos and even the history of the alphabet. Both started with "images." Logos used ti be much more illustrative towards realism and alphabets were pictographic. The development towards abstraction was a slow evolution, For instance, Chinese and Hebrew still maintain pictographic roots while the Western alphabet is purely abstract. Logos have become so abstract as to reveal almost nothing of the form they are meant to represent. The written language in the digital world is undergoing a huge transformation as well. Entire words and phrases are being replaced by individual letters. The virtual world is losing its roots in the material world. In painting and drawing there  is a big trend by many painters to return to realism. Unfortunately here is a loss of spirit in many of these representations. Picasso's series above is fairly unemotional. What made, makes abstract art interesting toy me is the distillation of spirit and passion from matter. Eventually abstract art evolved away from emotions and became conceptual. 

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Piggy Particles


Hi, here is a new video, lots of MSG (background layer) and MSG generation path starts along with Time Particles in the paint synth, the "Piggy" figure I made in ZBrush and then animated in Blender, with embedded alpha channel, then took into Studio Artist and made into several different kinds of Movie Brushes. Several layers composited together in Blender. Music made with Bespoke Synth and my Shenai. If anyone has any questions about how it was done I'd be happy to explain more.…

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Comments: 3

The one that got away


A capture of a PasEq playback (all I had left after a crash) I didn't save the over sized Paint Synth Presets that I was adjusting and testing... But I did save the PAsEq. This would be what…

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Thor Johnson commented on Thor Johnson’s status
"To clarify, I did not make this using 3 layers by using the Layers window in Studio Artist, each layer was processed seperately and then put together and exported as a movie in Blender."
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