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Those of you based in New York City of nearby might be interested in this free event taking place in March. Friday, March 6, 6 — 8:30pm School of Visual Arts 133/141 West 21 Street, Room 101C Free and open to the public The MFA Computer Art Department at the School of Visual Arts (SVA) presents Technocultures: The History of Digital Art–A Conversation, featuring influential historical practitioners and researchers on digital art. Department Chair Bruce Wands will moderate. The panel will trace the history of digital art through vignettes and personal anecdotes of four pioneers: Kenneth Knowlton, Margot Lovejoy, Kenneth Snelson and Lillian Schwartz. They will be joined by Jeremy Gardiner and Nick Lambert, who are working with Birkbeck College, University of London, and the Victoria and Albert Museum on a project called Technocultures. Technocultures traces the history of digital art though recent acquisitions by the Victoria and Albert Museum consisting of a collection of approximately 500 digital prints from Patric Prince, a noted digital art collector in the United States and the British Computer Art Society. “This is a historic moment in digital art,” states Bruce Wands, adding, “The Victoria and Albert Museum is taking the international lead in creating permanent archives of early digital work.” The discussion will move from how each of the panelists got involved in digital art and what attracted them to it, to what they are doing today and how digital art is viewed in relation to contemporary and future art practice. Panelists: Computer graphics scientist-turned-artist Kenneth Knowlton collaborated with artists at Bell Labs in the 1960s and 1970s, and for the past 30 years, working alone mostly with his own software tools, has been creating actual and virtual computer-assisted mosaics. He has been featured in numerous books, including Al Seckel's Masters of Deception (Sterling, 2004). Dr. Nick Lambert and Professor Jeremy Gardiner are partners in Technocultures, a major new study of the history, underpinnings and influences of computer-generated art under way at Birkbeck, University of London, in partnership with the Victoria and Albert Museum (V&A), and funded by Britain's prestigious Arts and Humanities Council (AHRC). The project examines the development of computer art from the late 1970s to the 1990s based on the V&A’s collection of artworks, publications and ephemera assembled by Patric Prince, an American art historian who chronicled the nascent computer art scene. Artist and art historian Margot Lovejoy is known for creating installations, books and Web sites that redefine “new media.” She is the author of Digital Currents: Art in the Electronic Age (Routledge, 2004), among other books. A 1988 Guggenheim Fellow, she has been featured in New York exhibitions at the Whitney Museum of American Art (the 2002 Biennial); P.S.1 Contemporary Art Center; and The Museum of Modern Art. In addition, her work has been exhibited in Spain at the Reina Sofia and Castellano Museums, and in Germany at the Center for Art and Media (ZKM). Lillian Schwartz has created a body of work in graphics, film, video, animation, special effects, virtual reality, multimedia and art analysis. Having successfully identified the model for Leonardo’s Mona Lisa, the subject of a 500 year-old controversy, she has recently provided a new interpretation of Leonardo’s Last Supper and identified the face on the Shroud of Turin. Her work spans over four decades, and is represented in the collection of most major museums around the world, including The Museum of Modern Art and the Victoria and Albert Museum in London. She has contributed to scientific research on color perception and sound, and was a consultant at AT&T Bell Laboratories, IBM's Thomas J. Watson Research Laboratory, Exxon Research Center and Lucent Technologies Bell Labs Innovations. She is currently a visiting scholar at the School of Visual Arts and is a fellow of the World Academy of Art and Science. Her archive resides at The Ohio State University. The artist Kenneth Snelson’s interest in fundamental structure is expressed in his monumental sculptures composed of metal tubes inter-suspended by steel cables. Many of his large outdoor works stand in public sites and museums throughout the world. He is also known for a multimedia work spanning five decades, Portrait of an Atom, through which he shows a new visualization of the atom’s electronic architecture. Since 1987, Snelson has used 3D computer graphics to create animations and digital images for his Atom Portrait. An exhibition of his sculptures can be seen at the Marlborough Chelsea Gallery, New York, through March 21. Bruce Wands has been working in digital art for more than 30 years as an artist, writer, curator and teacher. He is chair of the MFA Computer Art Department at the School of Visual Arts, and is the director of the New York Digital Salon. He is the author of Art of the Digital Age (Thames and Hudson, 2006) and Digital Creativity: Techniques for Digital Media and the Internet (Wiley, 2001).
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Piggy Particles


Hi, here is a new video, lots of MSG (background layer) and MSG generation path starts along with Time Particles in the paint synth, the "Piggy" figure I made in ZBrush and then animated in Blender, with embedded alpha channel, then took into Studio Artist and made into several different kinds of Movie Brushes. Several layers composited together in Blender. Music made with Bespoke Synth and my Shenai. If anyone has any questions about how it was done I'd be happy to explain more.…

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Comments: 3

The one that got away


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Thor Johnson commented on Thor Johnson’s status
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