testing a workflow between SA and cinema 4d...

Rating:
  • Currently 0/5 stars.

Views: 100

Comment by Dennis Miller on August 2, 2008 at 6:15pm
Nice effect, Michael. How was C4D used?
best,
d.
Comment by Michael Theodore on August 5, 2008 at 10:16am
Thanks, Dennis. Essentially I took two planes, one directly in front of the other, and mapped still images onto both. I used a noise function to control the transparency of the nearest (to the camera) plane. Both planes are rotating and scaling at different rates, directions, etc. Finally, I placed a refractive sphere between the camera and the planes (whose surface is being modulated by a moving bump map). The last step was doing a couple of SA texture passes, and then using another noise function to control the blend between them. I was experimenting w. ultra contemplative music, so this version moves quite slowly. I'll post another version at some point soon that is closer to the original speed, and which perhaps gives a better sense of the process.
Comment by Dennis Miller on August 5, 2008 at 5:28pm
Amazing coincidence. I've been working on some sketches in C4 D that use two planes, one in front of the other, each mapped with a different SA image, but I'm using the alpha channel with a plugin called Enhance (biomekk - great stuff) to control the transparency. I used Enhance for all the displacement mapping in White Noise - not sure if you ever saw that but it is up at my site.
Anyway, great minds... ;-)
I've also had good luck using a transparent plane smack in front of the camera with an animated bump map... nice effect, and one that sort of duplicates an effect I used in POVray, where I could actually map a movie onto the camera lens... soft of like an animated cracked camera lens filter.
Anyway, in your sketch, is the camera looking at the refractive ball? and you have the noise function in the transparency channel, right?
best,
d
Comment by Michael Theodore on August 10, 2008 at 8:13am
That is an amazing coincidence! Thanks for the Enhance tip, looks very cool. I love your piece "White Noise!"
Yes, the camera is looking right at the refractive ball, and yes, there is noise in the transparency channel of the two planes, but there is also noise in the bump map of the sphere's surface....

Comment

You need to be a member of STUDIO ARTIST USER FORUM to add comments!

Join STUDIO ARTIST USER FORUM

Latest Activity

David Buckle posted a photo
5 hours ago
Paul Perlow posted a photo
5 hours ago
Paul Perlow posted photos
Tuesday
craig deeley replied to Heather's discussion Looking for a preset that can emulate this look
"Heather, I am sure there are loads of Factory Paint Synth Presets that work in the area you are looking for. Experimenting with existing presets may give you what you want. I am going to see if I can attach some of my own Paint Synth options here in…"
Monday
Jean Detheux posted videos
Sunday
Paul Perlow posted a photo
Sunday
Farshore replied to Farshore's discussion Preset comparison
"Yes, I'm familiar with the get info feature. Unfortunately, the info is minimal in most cases. For instance, small differences in brush and/or path settings can make a major difference in the stroke, but probably will not show up in the get…"
Sunday
Synthetik Software replied to Farshore's discussion Preset comparison
"The 'get info' feature mentioned in that older post is in V5. Doesn't give you an explicit difference to another preset, but does clue you into things turned on in a given preset. So it cn give you an overview of specific things…"
Saturday

© 2019   Created by Synthetik Software.   Powered by

Badges  |  Report an Issue  |  Terms of Service