Auto Rotoscoped Animation using Studio Artist

These are experiments using Context Content for the backgrounds which change over time using keyframes. Then using custom built PAseqs for the animation which I also keyframed to change colors over time.

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Comment by Willie Richardson on November 21, 2011 at 11:16am


Comment by Hulagirl on November 21, 2011 at 2:14pm

Thanks.  It was really fun to make this piece and I learned a lot.  First time I used Content Context in a PAseq.  Really useful feature.  I hope there is a tutorial on using it soon because I would really like to know more about using it especially the morphing which I hope to tackle soon.

Comment by Victor Ingrassia on November 23, 2011 at 3:19pm

very cool!  Was it an MSG preset responsible for the "bristly" lines?

Comment by Synthetik Software on November 25, 2011 at 1:05pm

I believe the 'bristly lines' were all done with paint presets. As opposed to the 'furry' MSG presets you are thinking of.

Comment by Victor Ingrassia on November 25, 2011 at 4:58pm

i like the way the lines are very stable and perfectly tangential to the edges they hug.

Comment by Hulagirl on November 25, 2011 at 5:50pm

Yes the bristly lines are paint presets using the vector paints.  Most of these are from the new 4.04 sketch presets and just tweeked.  In Path Shape the Path Type is changed to line and I adjusted the Max Path Lengths.  Plus Path Len Mod is Inv Luminance (although this would be source material sensitive depending on the background I think so you would probably want to experiment with various settings).  

I have found that the vector sketch effects are pretty flicker free which is really great especially for outlines. But I also liked putting some flicker back in for effect.


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