Simple Transformational Paint Animation Ex1

Here's a simple example that shows off the concept of a series of paintings transforming into each other in an animation. This is just a 2 step Studio Artist 4 Paint Action Sequence (PASeq), and everything is totally automatic, no manual painting involved at all. There's no bezier reordering in this example, the next shows how you can use that feature to smooth out the animation if desired.

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Comment by Synthetik Software on April 8, 2010 at 10:31am
Here's a screen shot of the PASeq used to generate this animation.


There's 100 frames in the timeline, with a keyframe every 20 frames for the animation. The animation was generated with a single AutoPaint action step. I build my single AutoPaint actions tep using the first keyframe. I then used a Source Context action step to keyframe different source images every 20 frames. I then converted my initial AutoPaint action step into a new one that encapsulated the individual bezier paint strokes associated with each of the automatic paintings for the source keyframes. So that new AutoPaint action step is the second one at the end of the PASeq that is turned on, the one before turned off is my initial paint step that does not use the internal bezier path memory in the paint synthesizer. The second AutoPAint action step at the end is using the internal bezier path memory in the paint synthesizer.

Take home points from this example. The process is totally automatic, no manual drawing, no manual keyframing of the bezier paths. The only manual keyframing was setting up the different source images using the Source Context action step every 20 keyframes.

I used the Path : Convert to Paint Synthesizer menu commands to automatically generated the embedded bezier AutoPaint action step and all of it's associated keyframes. So that's all automatic. I first automatically generated a Bezier Context action step associated with a ll of the keyframes of the Source Context action step using the Convert PASeq Source Context to BezierContext menu in the Path : Convert to Paint Synthesizer menu commands. Then i converted that Bezier Context action step into the embedded bezier path AutoPaint action step at the end of the PASeq using the Convert PASeq BEzier Context to Embedded Autodraw menu command.


I then deleted the bezier context action step in the PASeq since it was no longer needed.

For this particular animation i could have done it differently. I could have not converted the bezier context into an embedded action paint step, and instead used the Path : Paint Paths: Full Layer menu command.

If you try to duplicate this, there's something associated with the Path : Convert to Paint Synthesizer menu commands to keep in mind. The ones associated with converting source contexts or bezier contexts only work if you have selected a specific source context or bezier context action step in the PASeq. The menus should ideally gray out unless this is the current state of the interface, but that is not currently the case in any of the release builds. So this can trip you up pretty easily, and is something you need to be aware of.
Comment by Synthetik Software on April 8, 2010 at 1:52pm
Here's what happens when you use the Reorder MInimal Distance menu command for the embedded bezier paths in this animation.

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