All Videos Tagged transformational (STUDIO ARTIST USER FORUM) - STUDIO ARTIST USER FORUM 2020-09-22T10:41:43Z http://studioartist.ning.com/video/video/listTagged?tag=transformational&rss=yes&xn_auth=no Flat Color Regionization Transformations Ex1 tag:studioartist.ning.com,2010-04-15:717108:Video:66471 2010-04-15T02:15:46.791Z Synthetik Software http://studioartist.ning.com/profile/johndalton <a href="http://studioartist.ning.com/video/flat-color-regionization"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/2507511100?profile=original&amp;width=240&amp;height=160" width="240" height="160" alt="Thumbnail" /><br /> </a><br />Here's a simple transformation animation example that animates a series of flat color regionized images using the path start regionization features in the paint synthesizer. <a href="http://studioartist.ning.com/video/flat-color-regionization"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/2507511100?profile=original&amp;width=240&amp;height=160" width="240" height="160" alt="Thumbnail" /><br /> </a><br />Here's a simple transformation animation example that animates a series of flat color regionized images using the path start regionization features in the paint synthesizer. Time Particle transformation Paint Animation Ex1 tag:studioartist.ning.com,2010-04-09:717108:Video:66272 2010-04-09T04:21:00.337Z Synthetik Software http://studioartist.ning.com/profile/johndalton <a href="http://studioartist.ning.com/video/time-particle-transformation"><br /> <img alt="Thumbnail" height="160" src="http://storage.ning.com/topology/rest/1.0/file/get/2507457853?profile=original&amp;width=240&amp;height=160" width="240"></img><br /> </a> <br></br>A simple example of using time particles live to build a transformational paint animation. I started a PASeq in loop action and let the processed frames write into an open movie stream, changing the source image on the fly while it live… <a href="http://studioartist.ning.com/video/time-particle-transformation"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/2507457853?profile=original&amp;width=240&amp;height=160" width="240" height="160" alt="Thumbnail" /><br /> </a><br />A simple example of using time particles live to build a transformational paint animation. I started a PASeq in loop action and let the processed frames write into an open movie stream, changing the source image on the fly while it live painted. Time Particle Transformation Paint Animation Ex2 tag:studioartist.ning.com,2010-04-09:717108:Video:66270 2010-04-09T04:17:41.825Z Synthetik Software http://studioartist.ning.com/profile/johndalton <a href="http://studioartist.ning.com/video/time-particle-transformation-1"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/2507458770?profile=original&amp;width=240&amp;height=160" width="240" height="160" alt="Thumbnail" /><br /> </a><br />Another example of using time particles live to build a transformational paint animation. I started the PASeq in loop action and then drag and dropped new source images from a web browser as it ran in real time. <a href="http://studioartist.ning.com/video/time-particle-transformation-1"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/2507458770?profile=original&amp;width=240&amp;height=160" width="240" height="160" alt="Thumbnail" /><br /> </a><br />Another example of using time particles live to build a transformational paint animation. I started the PASeq in loop action and then drag and dropped new source images from a web browser as it ran in real time. Simple Transformational Paint Animation Ex1A tag:studioartist.ning.com,2010-04-08:717108:Video:66256 2010-04-08T23:49:36.512Z Synthetik Software http://studioartist.ning.com/profile/johndalton <a href="http://studioartist.ning.com/video/simple-transformational-paint-1"><br /> <img alt="Thumbnail" height="160" src="http://storage.ning.com/topology/rest/1.0/file/get/2507460005?profile=original&amp;width=240&amp;height=160" width="240"></img><br /> </a> <br></br>Same paint animation as the previous example, except that i ran the Reorder Minimal Distance menu command under Action PASeq Timeline : Embedded Bezier Frame. Note that this makes the interpolated transformations between the recorded paint stroke keyframes… <a href="http://studioartist.ning.com/video/simple-transformational-paint-1"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/2507460005?profile=original&amp;width=240&amp;height=160" width="240" height="160" alt="Thumbnail" /><br /> </a><br />Same paint animation as the previous example, except that i ran the Reorder Minimal Distance menu command under Action PASeq Timeline : Embedded Bezier Frame. Note that this makes the interpolated transformations between the recorded paint stroke keyframes smoother. Simple Transformational Paint Animation Ex1 tag:studioartist.ning.com,2010-04-08:717108:Video:66247 2010-04-08T20:16:36.505Z Synthetik Software http://studioartist.ning.com/profile/johndalton <a href="http://studioartist.ning.com/video/simple-transformational-paint"><br /> <img alt="Thumbnail" height="160" src="http://storage.ning.com/topology/rest/1.0/file/get/2507458518?profile=original&amp;width=240&amp;height=160" width="240"></img><br /> </a> <br></br>Here's a simple example that shows off the concept of a series of paintings transforming into each other in an animation. This is just a 2 step Studio Artist 4 Paint Action Sequence (PASeq), and everything is totally automatic, no manual painting involved at all. There's no bezier reordering in this example, the next shows how you can use that feature to smooth out the animation… <a href="http://studioartist.ning.com/video/simple-transformational-paint"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/2507458518?profile=original&amp;width=240&amp;height=160" width="240" height="160" alt="Thumbnail" /><br /> </a><br />Here's a simple example that shows off the concept of a series of paintings transforming into each other in an animation. This is just a 2 step Studio Artist 4 Paint Action Sequence (PASeq), and everything is totally automatic, no manual painting involved at all. There's no bezier reordering in this example, the next shows how you can use that feature to smooth out the animation if desired.