A quick test of the new Rutt Etra simulator MSG processor. I'm processing each of the rgb channels with a different Rutt Etra simulator, then flipping the rgb image and max compositing it with itself for the symmetry.

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Tags: Etra, MSG, Rutt, abstract
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Comment by John Dalton Synthetik Software on September 17, 2007 at 3:29pm
Nothing fancy here with this test. I hooked up a few temporal generators to some of the msg parameters, and then mucked with them in real time while it was running. I used 3 of the new Rutt Etra simulator MSG processors, one for each of the color channels. There are a number of different ways to do the symmetry effects in MSG. I just flipped the color image and then mac composited that with the original. You could also use a 3CMirrorReflect processor, which will give you a true mirror reflection without any of the overlap you get if you flip and max composite. Of course depending on your source material, you might want to use a different composite operation like a mix or a min. You lose a lot of the fine texture of the effect with the compression codec this site uses.

I like the fine detail of this particular effect because it kind of looks like a ball point pen, but it's an image processing effect as opposed to a paint synth effect. Something to look forward to in version 4.
Comment by Ron M on November 11, 2007 at 7:31pm
Yes, pretty cool detail.

Not to be presumptuous, but I was wondering if there had been a forecast on the V 4.0. Guessing it will support Intel.
Comment by John Dalton Synthetik Software on November 12, 2007 at 10:02am
V4 is under active development. it's been moving slower than i would have liked but i think people will be pleased with it when it's finished. It does run native on intel and ppc processors, and runs on both mac and windows machines.

I'm not real happy with this particular animation to be honest, this was hacked together really quickly and the new MSG processor is much better than i'm showing off here. The still image in my photo gallery made with it shows off the effect a lot better i think.

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"I know we have had this discussion in the past. one method might be to output the msg as .eps the open it in a much larger canvas. It will still be raster on the canvas but when it is sent to print or reduced to screen view  the jaggies will be…"
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"I think in this case, there is no solution, processor has a raster output. Example, a detail after MSG preset : "
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