[WARNING - Contains scenes of graphic violence] Every 10 Minutes

Artists: Mo Murshed https://www.instagram.com/mnmurshed Adrion T. Kelley https://www.behance.net/adriontkelley The artists used a Kinect, Processing and Studio Artist to create an Interactive Abstract Video Data Visualization of people in Yemen being murdered every 10 minutes.

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Comment by Synthetik Software on July 2, 2020 at 4:00pm

This is great.  Where did you do the installation?

I'm assuming the Studio Artist processing was pre-rendered, and then played back via Processing video playback calls from pre-rendered movie files in the interactive installation?

What did you use to trigger the pre-rendered clips?  I mean what interactive cues in the Kinect input stream? Or Processing things you built to do the triggering?

We're moving towards a more modular architecture in the future for Studio Artist.  And it's always been my goal to figure out a way to configure Studio Artist to be useful in things like live free-running  digital art gallery installations, or also more interactive art installation scenerios.

So what features would you feel are important for us to add or think about adding to make your life easier when creating this kind of thing?

Especially if you could use Studio Artist to also do live effects processing in the interactive installation?

I guess i'm interested in feedback on both potential processing effects,

and also 'intelligent' image or video analysis features you would want to control the interactive part? Since we can potentially do both.

We're also looking at things like the depth camera on the new iPad pros for consideration as new Source options with integral depth maps in addition to color and alpha channel information in the Source image.

You can work with a depth map now to some extent by loading it into a second layer, and then using Bus Modulation in the paint synthesizer to modulate off of the depth map in that referenced Bus layer. But there is way more we could do with it both in terms of additional modulation options in the paint synthesizer, and other effect operation modes in the program that could potentially take advantage of depth info in the Source they are processing.

Comment by Adrion T. Kelley on July 2, 2020 at 4:59pm

There was never a successful installation. I had difficulty getting the Processing codes to work on the computer for the installation. I need to convert the Java to C++ for a more reliable application, and that will take time because I just started to learn C++ with OpenFrameworks.

The background videos were pre-rendered using Studio Artist. I triggered a new background video and a new Kinect user visualization every minute for ten minutes. Then on the tenth minute filled the Kinect user's silhouette with footage of an airstrike.

One feature that I feel is a must is Studio Artist working with the newest depth sensors. The depth sensor visualizations don't have to be fancy, just the kind of visualizations I used, but with alot of different controls over the parameters of the colors, shapes and movement within the user's silhouette.

Also flocking would be a nice algorithm to use. If the Studio Artist of the future could recreate the effect I used with flocking animated images then that would be huge. 

My interactive butterfly installation. https://www.behance.net/gallery/74612127/Interactive-Butterflies

Another critical feature is exporting the Studio Artist Depth Sensor Preset to a stand alone app that the video artist can use on either mac or pc. Without this feature I do not believe that the Studio Artist Depth Sensor Presets will ever be used for professional installations.

As far as "intelligent" video processing my only caveat is speed. How much memory is used in the "intelligent" video processing and how does that affect my video card?

Comment by Synthetik Software on July 2, 2020 at 7:40pm

There are already some flocking type behaviors you can build with some settings in the paint synthesizer. Both for particle paint pen mode, and for time particles.

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