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Icons in the Brush source Panel are not updating.
I just noticed that when I select Action step to Interface, for any step in either PASeq, or Hist Seq, the icons showing the Brush shape, in the Brush Source section of the Editor Panel, don't get refreshed, until a change is made to one of the brush parameters.It would be nice to see what the shape looks like, as soon as I press Action Step to Interface, without the need of updating a parameter.Can this be changed?
Read more…Accessing a Paseq, from a Paseq.
I created a few paseqs that contain a sequence of Gradient Multi Lighting(GML) commands so, that when I run it, I wind up with lighting from multiple angles, intensities etc.I also have a paseq, that contains a collection of specialized brushes.I'd like to be able, run the GML paseq, inside my Brush Paseq.I can place the GMLs in to my Brush paseq, and run then individually, but I would rather run all three or four, as a single command.I can also select the GML Paseq from my Favorites, and run…
Read more…simulating wrinkled paper
Hi, had anyone found any crumpled paper paseqs or MSGs?I was trying to create an effect that would give a picture a sence of being painted on crumpled piece of paper or being painted on a wads of crumpled paper. Without much luck. Even something vaguely crumpled would be good. At least I would have some where to start.
Read more…Editing parameters in the editor, then how to save them?
every time i make an edit then try to test it, the parametrs jump back to the previos saved state. How do I edit parameters with the editor and SAVE those changes so my PASQ run with the new parametrs?i have spent way too long in the manual today (again) with out finding this answer :(thank you :)
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OLD PAPER.jpg.zip
yes it is possible and not that difficult.
as usual several different paths to the result in SA:
texture syth, displacements, warps with layers and gradient lighting displacements.
the difficult part would be the edge work. But an eraser and a bit multiply blending should do it.
Paul you are a master of texture. just start with your canvas near your desired color...(fixed color imop)
There are also tens of thousands of free textures down loadable from the web.
Michael. I am impressed. If I can master this, it will expand my possibilities. Thanks
Paul with your eye for texture I suspect that you will make the above look like child's play. A while back I posted a PASeq that took the texture of layer one and applied it to the image of layer 2. Dig that out and it will make your journey easier.
Could you post the PASeq you used to make above?
I will try to cook one up. I did not record a PASeq for this. I just did hand adjustments with imops the texture synth, adjusts and the paint synth (eraser and splatter), until I was happy.
attached is a PASeq with all the tricks it in. You will want to have 2 layers active and a source image for this one. I really am offering it for anyone interested to see the process. The real idea is to pull the process apart and make it your own. Just using this PASeq will end up with boring results pretty quickly.
oldpapermaker.zip
Thanks!
I noticed that this PASeq preset does not have layer Playback turned on. So i'm assuming you would want to turn that on. Otherwise it will just playback in whatever is your current layer, as opposed to using the layer information recorded in the individual action steps.
Just a reminder to everyone, if you are using a PASeq that uses multiple layers, you do need to make sure you have the correct number of layers available in the canvas before you run the PASeq. So since this uses 2 layers, you would need to make a new layer if you only had one layer before you used it.