EPS

Hi,

Please is it possible to import an EPS file from illustrator and still have it editable in SA?

Thanks

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  • Answer is no. You can export and import our bezier file format, but not eps.

    • Hi John,


      Please good morning, I have been able to install everything and all is working well. Thanks to you once again. I have attached a screenshot of its interface. 
      Tried the Artmapper effect and it worked out well too, but wanted to know how i could make the poster images subnest so i could get detailed results.
      Thanks.
      Chris.
      • If you reduce the tile size, you can make the tiles smaller. So you could do multiple passes at different sub-nested sizes.

        You aren't going to be able to do adaptive sub-nesting or straight rectangular tiles. You'd have to manually mask appropriate reduced size passes to build up the image. There are Harr block options (as opposed to rectangular tiles) that do intelligent adaptive tiling.

        • Hi
          Thanks for the reply, Please i'm using 3.5 version of SA and would want to know how i can manually mask appropriate reduced size passes to build up the image. I have attached a work of tsevis that shows what i want to do.

          • You can use the paint synth to tile paint a mask with the appropriate tile sizes. You can use the onion skin view option if needed to see the source image while you are doing this. Then load that canvas into the current region selection, and turn on masking.

            You can use the Fixed Image ip op to route one layer into another. If masking is turned on, then that operation will be masked.

            • Hi,

              Please good evening, i've read the evolver user guide and there is this part that reads 
              "Both Evolver and studio artist's texture synthesizer give you some additional spatially local control over the texture generation process through the use of spatially local parameter modulation.
               
              Please i wanted to know  the parameters that control spatial local regions within the source image whether in paint synth, texture synth or the msg evolver processors/temporal generators and combine them to create my own paint preset.
               
              • Any of the turbulence generators can be spatially modulated. If you look in the Texture Synthesizer, you see a large number of modulator options for the editable parameters. There are also additional parameters for the source of the modulator. So you can modulate the visual properties of the generated turbulence in a spatially localized way. Using the contents of the source image, the existing canvas, etc.

                The MSG turbulence generators are similar to the Texture Synthesizer. They are generating procedural texture fields that can be spatially modulated.

                Here's a tip that discusses Temporal Generators and how you can use them to modulate parameters in a MSG preset.

                Procedural vs Keyframe MSG Animation
                MSG presets can be used to create abstract imagery or image and video processing effects. The individual editable parameters associated with MSG pres…
                • Hi John,

                  Please good evening and thanks for the post, really appreciate it.
                  Please i have attached a trial work where i run the msg evolver art mapper using database of images . I have indicated the effect that i want to achieve with red marks.
                  Please would want to know if its possible to achieve this same effect using the paint synth with the same set of image brushes.
                  Thanks.

                  experimental work.png

                  • Have you tried using your image folder as an image folder brush in Studio Artist's paint synthesizer with a tiling paint preset?

                • Hi thanks,

                  Please what are turbulence generators?

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