Maybe we can also make physical puzzles with SA too,
In the video, an artist from the University of Bonn has created interesting works with pieces of wood using in an almost similar method.
IseringhausenEtAl-ComputationalParquetry-TOG2020.pdf
Please share if you have any experiences of this to enjoy.
https://light.informatik.uni-bonn.de/papers/IseringhausenEtAl-ComputationalParquetry-TOG2020-talk.mp4
Replies
I know Bernard has made some physical pieces from Studio Artist output. So you can look back through his posts to find those.
There are some other users who have used eps or svg output to drive machines that cut or engrave wood.
Yes I plan to buy a Stepcraft CNC machine in the next months. J just have to reorganize my workshop :-)
I have to do many tests with SA presets.
Now I have also Rhino 7 who can manage sub-D now ! A big revolution in this software !
Thanks Bernard
I just discovered this website with more info.
https://theawesomer.com/computer-generated-wooden-pixels/602132/
I would love to create art in this style.
Thanks Paul for that interesting link !
Bernard, your work has always been interesting to me, now please give some more info about these;
In the video (sent by Paul) :
It seems at first they have used one large image (For texture source) instead of a directory of images that I think SA has not this method, Maybe this technique is also good for speeding up the process of giving an image and the program decides where to separate and extract and use the pieces (and where) for reconstruction, but maybe SA still has this ability too and I do not know.
https://youtu.be/fPrxiRceAac?t=86
artist describes that they used gray scale Intensity instead colors,
Is it possible in SA that for recognizing lines and textures:
https://youtu.be/fPrxiRceAac?t=177
For adding more Detail they used a method:
https://youtu.be/fPrxiRceAac?t=222
What about the SA?
Maybe if it is possible to make manual changes in SA later versions, better quality work can be created:
https://youtu.be/fPrxiRceAac?t=298
thank you