Hi,
Please is there a way to combine paint presets from different operation modes within studio artist.
Hi John I have no idea what you are going through. However the impact you have made not to continue with the user forum and your desire keep it as a permanent feature as promised in the past is a big shock. It also betrays the faith and love we have shown in you and Studio Artist. Bluntly spoken, it sucks. That you have chosen to follow this direction in silence, allowing no compassion or understanding on our part is a betrayal of the deepest level. What is going on? This is not the John…
Read more…Hi everyone, I am glad the site is still here! Here is a new short video I made. All made in Studio Artist, several separate videos with alpha channels, then combined in layers with the music in Blender. A lot of MSG running through brushes, with several of the brush Path Starts being controlled by the MSG Scan Generator in the Generator part of the Path Start in the Paint Synthesizer. Also some MSG running through a brush, then making a video of that with an alpha channel, then making that a…
Read more…Has anyone else gotten a warning about this site disappearing? An email form just popped up, asking me to contract the owner and leave a message to let them know that they may loose their "network"Did Synthetik forget to pay it's bills, or is something else going on?I think 8 months is more than enough vacation time. Is anyone at Synthetik doing any development work at all?
Read more…Both these two SRCs have # Shape parameters.Does anyone here use these two parameters?I'm wondering if there is any way to control the parameters of the shapes themselves. size, angles, location etc.I've made some interesting composition, and would love to know how to make changes like, 'Rotate this shape' or move this shape etc. Thank!
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Replies
If you want to combine different operation mode effects in a sequence to create a more complicated overall artistic effect, that is what Paint Action Sequences are for. Record all of your actions in a PASeq, then save it as a PASeq preset.
If your goal is to combine paint and some other op mode working together in a paint preset, there are several different ways to do it. There are specific path start generators in V5 that let you encapsulate an image processing effect, or the vectorizer directly into the paint preset.
V4 and V5 offer MSG encapsulation within the paint synthesizer via several different mechanisms.
Dual Mode paint presets combine the paint synthesizer with a second dual op mode that processes the canvas interleaved with live painting.
Hi,
Here's a tip on extending the paint synthesizer with MSG presets.
Here's a tip that specifically discusses MSG path start generators.
Here's a blog post that discusses a MSG path start generator based on a Pickover attractor.
There are a few other posts there under the MSG header tag that have some additional info on this.
Any of the MSG IFS generators should work. And any MSG processor that is based on a chaotic attractor.
Hi,
Thanks for the quick response, please can 1toFloatChamDist be used to generate msg scan generators?
1toFloatChamDist processor generates a chamfer distance field that gets output to a floating point image stream. So no, that isn't going to work for a MSG path start generator.
You need to use processors that generate a series of output points. That is something the chaotic attractor algorithms do. So, any of the processors that build up a 'dotty' image through successive iterations. Each internal iteration is computing a specific point in the image. So the series of generated image coordinate points gets passed into the paint synthesizer to be used as path start locations in the canvas.
Hi John,
Could you please expound on how the chamfer processors work and how to use them to process a source image if possible.
Thanks.
You can use a solid black or white portion of the input image as a starting seed input. They then generate a distance field based off of that. There are some chamfer msg preset categories, so you should take a look at them to see how they are constructed. Look at the IO routing as well as how the processors are chained together.
I'll put together a short tutorial as well and post that on the forum later.