Request new possibility for collage function

The SA program can make collages, but there is another algorithm that does not only put all the objects in the best way together, but tries to deform them, if they fill the empty space as much as possible,

I do not know in The new version has been added to the new functional collage or have been optimized and expanded, but I hope this will also be added to the next version of the program please, which maybe be very interesting in some work.
(I think I was referring to this article in the same year 2017)
Thanks
P.S.:

Abstract

This paper tackles a challenging 2D collage generation problem, focusing on shapes: we aim to fill a given region by packing irregular and reasonably-sized shapes with minimized gaps and overlaps. To achieve this nontrivial problem, we first have to analyze the boundary of individual shapes and then couple the shapes with partially-matched boundary to reduce gaps and overlaps in the collages. Second, the search space in identifying a good coupling of shapes is highly enormous, since arranging a shape in a collage involves a position, an orientation, and a scale factor. Yet, this matching step needs to be performed for every single shape when we pack it into a collage. Existing shape descriptors are simply infeasible for computation in a reasonable amount of time. To overcome this, we present a brand new, scale- and rotation-invariant 2D shape descriptor, namely pyramid of arclength descriptor (PAD). Its formulation is locally supported, scalable, and yet simple to construct and compute. These properties make PAD efficient for performing the partial-shape matching. Hence, we can prune away most search space with simple calculation, and efficiently identify candidate shapes. We evaluate our method using a large variety of shapes with different types and contours. Convincing collage results in terms of visual quality and time performance are obtained. 

http://appsrv.cse.cuhk.edu.hk/~ttwong/cgi-bin/paper-download/download.cgi?path=pad&dl=pad_seq.mp4

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  • Cool.  I'll dive into their paper later.

    Studio Artist already has bezier warp features, where you can draw a bezier curve around something, and then bend the curve and what is inside of that curve will bend and warp with it. So the mechanics for doing something like a deformation that does this are already inside of Studio Artist.  It's just a question of automating it in an appropriate way.

  • The deformations in the image you posted are really small. You could try something like geodesic interpolation, which is supported by several different IpOp effects to do the blank space fills are an alternative approach.  If your goal is to just fill a small amount of blank space.

    We are planning to do more of the 'best fit like a jig saw puzzle' kind of thing in the future. Picking the image that does a best fit to shape, as opposed to other visual attributes like color match, luminance, orientation, etc.

    • What do you think about the automatic Text Deframation and manual draw like this?
      1*vS-e0ecGjbxRWV3Zm7D7RA.gif?profile=RESIZE_710x

      • The gif is somewhat deceptive of the 11 day process used to manually draw the effect.

        You can manually draw text along a variable curved path using pen pressure modulation to modulate the size of the brush (and hence the size of the individual characters) in Studio Artist.

        I know some things associated with vector as opposed to raster text nibs need to be cleaned up a little.  That will happen at some point as we move forward.

        We have also been experimenting with direct text to bezier path drawing in Bezier Op Mode. That experiment needs to be cleaned up in V5.5. Once you play with it you realize we need to add bezier grouping to really get it to where folks like yourself want it to be.

        Because once you can manipulate the text like normal bezier paths, then you can use things like the bezier warp functionality to manipulate it with warp effects.

        Every day king apple makes us screw around with things like flaky code signing that works on all os variants except a certain sub-section of big sur machines is a day we can't be working on adding new features or enhancing old ones.  I'm mentioning that because i wasted the entire afternoon yesterday dealing with this particular issue for the official release installer on mac, as opposed to working on new enhancements for V5.5.3.

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