A place to discuss MSG related issues. MSG stands for modular synthesized graphics and allows Synthetik users to build their own custom processing effects.

49 Members
Join Us!

You need to be a member of Studio Artist to add comments!

Join Studio Artist

Comments are closed.


  • Hi,
    I noticed that when MSG memories are saved, SA always opens the Applications folder, and displays "Studio Artist 5.5 Trial" as the default file name.
    This happens, even after I've save previous memories to different location.
    The same thing happened when I import a memory. The system always displays the applications folder.
    Can this be fixed in new release, please?
    Any time a file is saved, the location should be saved in a preferences folder, so that when the same file type is saved again, we won't be forced to remember and locate the folder.
    • SA V5.5.5 is tracking the last location on disk where i exported a MSG animation memory for me when i run the test here.
      Those 'last file location' settings for the various file types are saved in your SA V5.5.5 preference file. That should be updated every time you quite Studio Artist.
    • I'll look into the preference file.
    • Nope... Msg memories gets saved to the same location, no matter how many times I save it to another location. Is there physical preference file I can look at, to see whats, what? i looked through the SA app directory and didn't see anything resembling a preference file.
    • Not sure what to say since it works fine here when we test it. Something weird associated with file preferences on your computer perhaps?

      Preferences are stored in apple's magical hidden preferences folder, which is where they want application preference files to be stored for some bizarre reason.
      That magical directory is located in Users/yourname/Library/Preferences. Note that the Library folder is hidden, so it won't show up in the finder unless you have it configured to show hidden folders and files.
    • I went to the extreme and re-installed 5.5.5.
      I looked at com.synthetik.StudioArtist55.plist, to see what the original setting were, ( they were /Applications /Studio Artist 5 5.5)
      I changes most of the the base settings, to a new location. Including MSGMemories
      I restarted SA, and looked at the settings I changed. All except MSGMemories has changed

      I Opened the plist, to look at the settings. everything look ok. Except I didn't see any setting for MSGMemories.

      Whats is the parameter you use to store the location for MSGMemories?

      MainWindow.size @Size(2559 1335)
      MainWindow.pos @Point(1 25)
      LastFileName.VectorizerPreset /Users/agamemnon/Desktop/New pics/WORKING STORAGE/Current/MSG PRESETS/ Thick Paint.V
      LastFileName.PaintSynthPreset /Users/agamemnon/Desktop/New pics /WORKING STORAGE/Current /MSG PRESETS/SwirlsColor Palette
      LastFileName.TexSynthSynthPreset /Users/agamemnon/Desktop/New pics/WORKING STORAGE/Current /MSG PRESETS/Messy_Distress.TS
      LastFileName.DualModePreset /Users/agamemnon/Desktop/New pics/WORKING STORAGE/Current/MSG PRESETS/ ChalkyActionAtADistance.DP
      LastFileName.IpOpPreset /Users/agamemnon/Desktop/New pics /WORKING STORAGE/Current/MSG PRESETS/ Brush Simplify Palletized 3.IOP
      LastFileName.MsgPreset /Users/agamemnon/Desktop/New pics/WORKING STORAGE/Current/MSG PRESETS/ BlueNun.msg
      LastFileNameSession /Users/agamemnon/ Desktop/New pics/WORKING STORAGE/Current/MSG PRESETS/BlockWithTexture.session
      LastFileName.Gradient /Users/agamemnon/Desktop/New pics/WORKING STORAGE/Current/MSG PRESETS/ BlocksWithTexture.ColorGrad
      LastFileName.Palette /Users /agamemnon/Desktop/New pics /WORKING STORAGE/Current/MSG PRESETS/ BlocksWithTexture
      LastFileName.PASeqPreset /Users/agamemnon, Desktop/New pics /WORKING STORAGE/Current/MSG PRESETS/BlocksWithTesture.PAS
      LastFileName.CanvasSave /Users/agamemnor Desktop/New pics /WORKING STORAGE/Current/JUNK
      LastFileName.source /Users /agamemnon/Desktop /New pics /WORKING STORAGE/Current/DawnAwakening v5.tif
      RecentSource.path0 /Users/agamemnon/Desktop /New pics /WORKING STORAGE/Current /DawnAwakening v5.tif
      Preference.processFolderGallery / Users/agamemnon/Desktop /New pics/WORKING STORAGE/Current
      Preference.srcFolderGallery /Users/agamemnon/Desktop /New pics/WORKING STORAGE/Current
      RecentSource.path1 /Applications/Studio Artist 5.5.5 /A Few Source Images and Movies /Images/WomanBlueBackground.jpg
      LastFileName.TlpOnPreset /Applications /Studio Artist 5 5.5
      LastFileName.userHelpFileName /Applications /Studio Artist 5 5.5
      LastFileNameMovieStream /Applications /Studio Artist 5 5 5
      LastFileName.EvolConfig /Applications /Studio Artist 5 5 5
      LastFileNameEps /Applications /Studio Artist 5 5 5
      LastFileNamebrush /Applications /Studio Artist 5 5 5
      LastFileName.FormatCanvasSave *.tif
    • This field in the PLIST, "LastFileName.EvolConfig", stores the value for MSG memories. If you change the field's value, MSG memories will be stored there.
      SA still won't let me chose another location, but at least I no longer have to remember where I stored MSG memories
  • I know this is probably a long shot, but is there any way to get a non-MSG image into MSG for manipulation in Evolution Editor or MSG Advanced Editor? Presumably this would be the equivalent of resynthesis in the audio world.
    • You can build MSG presets that process a source image. Either directly like an image processing chain. Or indirectly, where the input image acts to modulate generative things within MSG.
    • Thanks.
      Is there a tutorial or reference in the User Guide that explains how exactly to do that?
This reply was deleted.

Modifying an MSG

Here's a problem I've been having:I came accross an interesting MSG, and wanted to modify it by adding Gradient and lighting.Essentially I wanted the final output to have the same color as I got at the ForceColorMap DialMod step, but with an embossed look.I added the two extra steps ( Gradient and Lighting, each with RGB channels ) What I wound up with was an b/w embossed output without the color.I can't figure out what I've gotten wrong. Any help would be appreciated.fyi. I tried to attach the…

Read more…
3 Replies · Reply by Synthetik Jul 6, 2023

MSG question about how inputs and outputs work

I've been trying to take the output from the RankArea SRC and use it as input by ADVTurb, and then use that output as the input to 3CScanLIneMod.My end results would be a 3CScanLineMod rendering of an image that has been warped by ADVTurb and then modified by RankAreaUsing RankArea and 3CScanLIneMod by themselves works fine, as do ADVTurb and 3CScanLIneMod. But, having all three doesn't work as expected.I cant figure out what arrangement of Inputs/Outputs of the SRC will give me a good…

Read more…
4 Replies · Reply by Tony Bouttell Jun 19, 2023

MSG Development Updates

I wanted to start a new discussion here focused on both what we're working on as far as upcoming MSG developments go, and to allow people to chime in with their suggestions for new MSG features they would like to see us add in the next Studio Artist release.  Now is a great time to chime in with those suggestions, since i'm currently knee deep working on new MSG features right now.   And there are a lot of new MSG features under development. I have to confess, there was a time where i wondered…

Read more…
4 Replies · Reply by Synthetik May 4, 2022

How to emulate the old MSG Evolver ArtMapper in SA V5.

SA 5 has some features that make it fairly easy to get going simulating the old MSG Evolver ArtMapper. The SA5 paint synthesizer is very flexible, and can emulate what the old ArtMapper did.  I posted this as an answer to a forum discussion today, but i'm duplicating it here for future reference for people interested in the topic. First, you want to make a path start regionize paint preset. So, there is a paint synth macro edit command that allows you to create a default path start…

Read more…
16 Replies