Complete SA V5 MSG Preset Samples are Now Available

Recall that a complete set of 12,000 or so non-MSG preset samples for V5 of Studio Artist has been available for several months at this location:

https://app.box.com/s/ro2sv5aph45yo49bzbz75q6rym8pu7l6

Well, I’m pleased to announce that, as subsequently promised in my Studio Artist V5 MSG Processors post:

https://studioartist.ning.com/group/msg/forum/topics/studio-artist-v5-msg-processors-list

11,000 or so new samples of all of the MSG presets are also now available in the same location—around 2.4 gb in total size for them alone, for a grand total of around 23,000 preset samples and 8.5 gb for all V5 SA presets.

These MSG preset samples include not only those from the standard V5 distribution, but also samples derived from the additional 1,100 or so specifically involving the new V5 MSG processors—kindly provided as VV5-A, VV5-B and VV5-C by John Dalton in a response to my above post. 

So, for the first time, everyone can now get to see what this vast area of relatively unknown SA MSG preset territory looks like in full detail.  As for their significance, it’s fair to say that as a whole they are, quite literally, amazing—who could have had any idea that such enormous varieties of abstract imagery were even possible?  I think that from now on, any decent Art School education should include required exposure to a wide range of images such as these, so that students aren’t limited in their imaginations to what’s already part of the artworld from previous art history.

For further details on how best to use any of the V5 preset samples, please consult these two previous posts:

https://studioartist.ning.com/group/studio-artist-preset-samples-group/forum/topics/complete-sa-v5-preset-samples-are-now-available

and

https://studioartist.ning.com/group/studio-artist-preset-samples-group/forum/topics/advantages-of-using-sa-preset-sample-collections

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  • Thanks for continuing to promote Studio Artist's MSG features for creating artistic abstract visual imagery.

    To be honest, the presets we provide barely scratch the surface of what you could create using MSG. I also wanted to point out that V5 has some interesting new features that let you use the current MSG preset as an alternative to a source image or folder of source images when working with gallery show.

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    Those new Source Option menu items for the source passed into each gallery show processing cycle include Random Cur MSG and Random MSG memory. The respectively generate a procedural source image using the current MSG preset or a random preset selected from presets recorded into the the MSG Memory cells.

    So, the MSG that is used for generating the procedural source is randomly mutated at the start of each gallery show cycle, and then that procedurally generated image is used as the source image for the gallery show cycle processing.

    You can use this in all kinds of different ways. I simple one would be to generated painted versions of the MSG procedural abstract images.

    But keep in mind that some MSG presets process or are modulated by the current source image. So if you are using those kinds of MSG presets, then you could end up with all kinds of self-modulating visual effects generated over the course of multiple MSG processing cycles.

    I'll try to put together a forum post that runs people through what  i'm talking about here.

    Also keep in mind that in addition to the current gallery show processing technique, you can also have a pre and post processing visual effect as a part of each gallery show cycle. So using one of the randomized MSG source options, you could build up a very elaborate self-mutating processing using 4 different kid of processing (randomized MSG source, pre processing, main technique, post processing) all working together to create some kind of fully automatic designed artistic creation process.

    What i'm describing here is the kind of thing Brian Eno would refer to as a 'generative art strategy'. You set up a designed but also self-mutating art making procedure. that then gets repeated multiple times as gallery show runs through multiple cycles. And your strategy could be generating totally new imagery each cycle, or building on top of the results of the last cycle. I often use that second strategy, since it can lead to wildly more elaborate visual imagery generated over time.

    Like any randomized or self mutating art generation process, curation of the results by the artist after an automatic run is critical. I throw away most of the generated images, hunting for the ones that are really visually interesting to me.

    • Thanks John, and if your post could include a specific example of how to coordinate those 4 different kinds of processing, it would be very welcome!

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