Here's a download link to the old Process Movie Tutorial pdf. This is an old tutorial on building simple paint action sequences for movie processing. It gets into the whole notion of building temporal continuity in a PASeq, which is the real trick to building a smooth non flickering paint animation effect.
There is a PASeq preset category called Process Movie Tutorial that goes along with this old pdf tutorial. The pdf tutorial runs through the 16 different simple PASeq processing scripts, explaining how they were made. Many of the examples show how just one action step change can lead to a paint animation that flickers or not.
I've also attached a download link for a zip compressed folder of the Process Movie Tutorial PASeq presets (in case you don't have them for some reason). These are Studio Artist 4 versions of these older PASeq presets, so you need Studio Artist 4 in order to use them.
We've been covering some of the material in the old Process Movie Tutorials discussed here on the Studio Artist daily effects blog recently. Here are 3 links that re-discuss some of that older material. The first and second posts directly discuss the concept of introducing temporal continuity into paint animations generated from processing source video footage.
Generating temporal continuity in your animation is the key to reducing the visual perception of flicker. The first post spends a lot of time explaining what temporal continuity is, and how to achieve it via overdrawing on your previous output movie frame when generating a new frame. The concept of overdrawing is also expanded to the more general modify the previous output frame and then overdraw on top of the modified frame model typically used in many Studio Artist movie processing PASeqs.
These old Process Movie Tutorials are fairly old, but the concepts they cover are still as relevant today as they were when the tutorials were originally put together.
The third post deals with using Mute keyframes to help build an integrated PASeq that sets up the initial canvas state for an overdrawing process. Overdrawing means not erasing the canvas before you paint in each frame. But the canvas needs to be initially set to some state for the first frame of the animation. Mute keyframes provide a way to do this for the first frame while having those action steps turned off for subsequent frame processing.
Here are a few links to other Daily Effect Blog posts that cover different aspects of how to build a paint animation strategy.
Here's a post on eliminating licker in a paper texture movie processing effect.
Here'a a post on building a vibrant auto-paint animation styling for processing surf movie.
Here's a post on building a etherial paint animation effect.
Here's a post on building an oil paint auto-rotoscope effect.
Here's a post on building a vectorizer wet paint drip animation.
The Synthetik Studio Artist User's Showcase on Vimeo shows off all kinds of different video processing and video animation effects generated by different Studio Artist suers. There are comments sections associated with individual vimeo posts where you could ask individual users questions about how they generated a specific effect if you are interested in more information.
Also, don't forget the video post section of the user forum. There are a number of different tutorial and stylistic variations example video processing posts available early on in the forum's video section. For example, some cartoon style effects examples are available here and here and here.
A short excerpt from Richard Hoffman's award winning film Invisible Mountain is available here.
David Kaplan's feature length Studio Artist animated film 'Year of the Fish' was an award winning film at Sundance and many other major film festivals, and is now available on DVD and Netflix. An interview with David where he discusses the making of 'Year of the Fish' is available here. The trailer for "Year of the Fish' is available here. A series of articles associated with Year of the Fish is available here.