We've started a series of tutorials on the studio artist tips site that discuss how to put together different processing strategies for building paint action sequences to process movie files to generate paint animation videos.

The first tutorial called Movie Processing Strategies is here.

The second tutorial called Movie Processing Strategies Part 2 is here.

A related tutorial on adding source image feature detail to abstract paintings was posted on the studio artist news site here.

Views: 1395

Replies to This Discussion

The third tutorial called Movie Processing Strategies Part 3 is here. Part 3 includes tips on generating cartoon style animations from source video footage.


Studio Artist 4 also includes new temporal image operation effects. Temporal means time based. A tutorial that shows off some temporal image operations used for movie processing is available here. These effects are not paint effects, but they are interesting new movie processing options available in Studio Artist 4.
Here's a link to download a folder of paint action sequence (PASeq) presets that were used to construct the different movie processing strategies discussed in these tutorials. These presets also include some of the time particle examples used to build the example movies for some recent forum discussions on generating dynamic wet drip paint effects in movie processing.

Here's a download link to the old Process Movie Tutorial pdf. This is an old tutorial on building simple paint action sequences for movie processing. It gets into the whole notion of building temporal continuity in a PASeq, which is the real trick to building a smooth non flickering paint animation effect.

 

There is a PASeq preset category called Process Movie Tutorial that goes along with this old pdf tutorial. The pdf tutorial runs through the 16 different simple PASeq processing scripts, explaining how they were made. Many of the examples show how just one action step change can lead to a paint animation that flickers or not.

I've also attached a download link for a zip compressed folder of the Process Movie Tutorial PASeq presets (in case you don't have them for some reason). These are Studio Artist 4 versions of these older PASeq presets, so you need Studio Artist 4 in order to use them.

Attachments:

We've been covering some of the material in the old Process Movie Tutorials discussed here on the Studio Artist daily effects blog recently. Here are 3 links that re-discuss some of that older material. The first and second posts directly discuss the concept of introducing temporal continuity into paint animations generated from processing source video footage.

 

Generating temporal continuity in your animation is the key to reducing the visual perception of flicker. The first post spends a lot of time explaining what temporal continuity is, and how to achieve it via overdrawing on your previous output movie frame when generating a new frame. The concept of overdrawing is also expanded to the more general modify the previous output frame and then overdraw on top of the modified frame model typically used in many Studio Artist movie processing PASeqs.

 

These old Process Movie Tutorials are fairly old, but the concepts they cover are still as relevant today as they were when the tutorials were originally put together.

 

The third post deals with using Mute keyframes to help build an integrated PASeq that sets up the initial canvas state for an overdrawing process. Overdrawing means not erasing the canvas before you paint in each frame. But the canvas needs to be initially set to some state for the first frame of the animation. Mute keyframes provide a way to do this for the first frame while having those action steps turned off for subsequent frame processing.

Here are a few links to other Daily Effect Blog posts that cover different aspects of how to build a paint animation strategy.

 

Here's a post on eliminating licker in a paper texture movie processing effect.

 

Here'a a post on building a vibrant auto-paint animation styling for processing surf movie.

 

Here's a post on building a etherial paint animation effect.

 

Here's a post on building an oil paint auto-rotoscope effect.

 

Here's a post on building a vectorizer wet paint drip animation.

The Synthetik Studio Artist User's Showcase on Vimeo shows off all kinds of different video processing and video animation effects generated by different Studio Artist suers. There are comments sections associated with individual vimeo posts where you could ask individual users questions about how they generated a specific effect if you are interested in more information.

 

Also, don't forget the video post section of the user forum. There are a number of different tutorial and stylistic variations example video processing posts available early on in the forum's video section. For example, some cartoon style effects examples are available here and here and here.

 

A short excerpt from Richard Hoffman's award winning film Invisible Mountain is available here.

 

David Kaplan's feature length Studio Artist animated film 'Year of the Fish' was an award winning film at Sundance and many other major film festivals, and is now available on DVD and Netflix. An interview with David where he discusses the making of 'Year of the Fish' is available here. The trailer for "Year of the Fish' is available here. A series of articles associated with Year of the Fish is available here.

RSS

Latest Activity

Scott Smith posted photos
34 minutes ago
Paul Perlow posted photos
34 minutes ago
Synthetik Software posted a video

mondoSimplifyPaint3b.mov

The fine vector paint is generated from a TSP (traveling salesman problem) sorted set of automatically generated regions (made with new Mondo Simplify Path Start generator in Studio Artist V5.5.5). I'm using a modulated water wash and spatially…
3 hours ago
Paul Perlow commented on upcong's photo
Thumbnail

劳动之歌01

"Yes! And the title is great too. It means "Song of labor""
8 hours ago
Synthetik Software commented on upcong's photo
Thumbnail

劳动之歌01

"This whole series is great."
9 hours ago
Synthetik Software replied to JohnHolland's discussion External GPU for Intel Mac - Anyone using one?
"Rosetta 2 actually does a pretty good job. But things will speed up when we do a native ARM compile."
9 hours ago
upcong posted photos
9 hours ago
JohnHolland replied to JohnHolland's discussion External GPU for Intel Mac - Anyone using one?
"> all of our image processing happens in CPU cores Wow, I didn’t know this. What are the implications with regards to speed when Studio Artist will run natively on Apple’s Silicon chips?"
21 hours ago

© 2021   Created by Synthetik Software.   Powered by

Badges  |  Report an Issue  |  Terms of Service