Synthetik replied to Tony Bouttell's discussion new features
"Agree that features to let you build or edit anything in the program programatically from some text based configuration file would be useful."
Oct 23, 2023
Synthetik replied to Tony Bouttell's discussion Question about ModFloatSumArea
"There are more normal blur filters, like HorzMeanFilter and VertMeanFilter that you can use in sequence to build a 2D seperable filter.   Or ISEFBlurFilter.   And all of the various multipurpose nonlinear Rank filters typically have a mean option in…"
Oct 23, 2023
Synthetik commented on Daniel Burke's blog post new work with studio artist, Illusion of safety -RIPPED CONTINUUM
"Not sure what you are referring to by 'loop'?"
Aug 9, 2023
Synthetik replied to erik goetze's discussion How to reduce the number of strokes evenly across the entire canvas in auto action mode?
"If you want to post the paint preset then i can take a look at what you are actually running, and then comment on it.  Hard to say much without understanding that.
If your path start generator is something normal like smooth random, then Max Stroke…"
Aug 8, 2023
Synthetik commented on Daniel Burke's blog post new work with studio artist, Illusion of safety -RIPPED CONTINUUM
"Movie output timing is based on the number of frames output in the animation, and the FPS (frames per second) timing of each individual frame in the generated movie file.
 
You can specify the FPS (frames per second) of the Studio Artist animation…"
Aug 8, 2023
Synthetik replied to Thor Johnson's discussion Paint Synthesizer questions!
"The current contents of the undo buffer are what the canvas looks like prior to starting the paint action. So that if you want to undo the paint action after it is finished, you can revert the canvas to what it looked like prior to the start of that…"
Aug 3, 2023
Synthetik replied to Thor Johnson's discussion Paint Synthesizer questions!
"This tip post on Constraining Automatic Paint Strokes includes information on how to work with the blanking buffer.  As well as info on other ways to constrain where automatic painting takes place in the canvas.  So you should read parameter it if…"
Jul 31, 2023
Synthetik left a comment on MSG
"Not sure what to say since it works fine here when we test it. Something weird associated with file preferences on your computer perhaps?

Preferences are stored in apple's magical hidden preferences folder, which is where they want application…"
Jul 23, 2023
Synthetik replied to Tony Bouttell's discussion Feathering of selection doesn't seem to feather any process that happens.
"Selection feathering is going top work the way you want it to for things like image operation effects, vectorizer effects, interactive warp or adjust effects, etc.
The paint synthesizer works with the selection in a different way.  The reasons have…"
Jul 17, 2023
Synthetik replied to Kenan Dogan's discussion How can I create the stitching effect?
"If you look in the Vector Output control panel for the paint preset you mentioned (ink02_vector),  you will see that it is using the Bezier Path option for the Vector Stroke Type.  This means it is drawing the bezier path only.  This is a paint…"
Jul 14, 2023
Synthetik posted a discussion
Someone recently asked us a question about how to modify a Vectorizer preset so that the coloring is generated from a specific color palette.  As opposed to the original Vectorizer preset coloring which works off of the current source image.  The…
Jul 14, 2023
Synthetik replied to Tony Bouttell's discussion Modifying an MSG in MSG
"Processing the 3 RGB color channels independently can sometimes lead to color shifts or distortion, depending on what you are doing.  For some visual effects, it makes more sense to just process the luminance channel.  So you convert from RGB to the…"
Jul 6, 2023
Synthetik left a comment on MSG
"SA V5.5.5 is tracking the last location on disk where i exported a MSG animation memory for me when i run the test here.
Those 'last file location' settings for the various file types are saved in your SA V5.5.5 preference file. That should be…"
Jul 5, 2023
Synthetik replied to Tony Bouttell's discussion Modifying an MSG in MSG
"I wanted to point out that it might be simpler for you to just build a PASeq that runs the original MSG preset and then runs the Gradient Lighting image operation effect to get to where you want to go. Or you could use a second MSG preset instead of…"
Jul 5, 2023
Synthetik replied to erik goetze's discussion Any way for a single brush stroke to change width over the length of its path?
"Path length, Inv Path length,  Symmetric Path, Sin Path length, and Inv Symmetric Path are all different Size Modulation options in the Brush Modulation control panel that modulate the brush size based on the path length.
Keep in mind that unless…"
Jul 5, 2023
Synthetik replied to Tony Bouttell's discussion MSG question about how inputs and outputs work in MSG
"I was going to mention using the tmp buffer streams as an option depending on what you were trying to do, so glad you figured that out.
You can remove the 3rd AdvTurb processor (one going into Tmp Bimg) since that stream is not used for anything…"
Jun 19, 2023
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