"Hey Paul, was this done through the vectorizer? And, did you apply the global texture to the vector output afterwards? I'm kind of struggling to get a good "fake" texture look that I can apply selectively to a completed piece. Think…"
"Thanks for the info. So many of the presets I want to mess with are indeed extremely old. Currently I don't have either SA v4 or 3.5 on my Mac (iMac Pro running 10.13.6). I do have CDs for versions 3.0/3.5/4.0. I just have to hook a CD drive to…"
"Great news! Just to be sure I understand, I should use the 5.5.1 version to bless "old" presets without messing up presets I currently use in version 5? I ask because I have 3 folders chock full of very old presets (many dating back to v1)…"
"I fired up Hulu last night, parked on the couch and watched a few episodes of Unbound. Obviously a labor of love involving much manpower backed with a generous but not extravagant budget. It is well done.
Then I hit the links to Skylar's work…"
"Here's my current setup in Studio Artist.
Just started using the Paint Preset Mixer so I docked it above the Help panel with the Meta Edit commands that I like to use. The Mixer is pretty cool but without some way to reference your location…"
"So some Studio Artist users have explored the idea of generating 2D matte background paintings, placing them in a 3D space, and then generating animation that moved through that painted backing space. Here's an old article on Skylar's…"
"Wow, talk about pulling a thread and unraveling the whole cloth…
Not sure you want to go there/here because it all runs uphill to the high-level functions within SA coupled with the individual’s approach to crafting or not crafting a…"
"So here's the article they link to that provides a tiny bit more information about their approach.
Since they are based in Austin i'm going to guess that maybe some of the old Waking Life - A Scanner Darkly animator alumni were…"
Nice to hear from you. Sorry it took so long to respond we spend a lot of time up at the lake in the summer. I never heard of Live Play but am always interested in new and old stuff. Love your abstracts.
Hand painted is nearly always better. One cool aspect of SA is that you can record the hand painted line as a bezier curve, then use the paint paths command to try different strokes. I posted an example of this using a drawing of an avocado a while back. link: http://studioartist.ning.com/forum/topics/bezier-curves-movie
well for something "simple" there is a lot of complexity there. I like how you have subtly shaded the colors, and the use of line is great. Not just the curve and placement of the line but the texture and width of the line too.
I do it in a similar way although, I do blend layers if I am not getting what I want otherwise ( or to see what I might be missing). I wind up saving lots of versions and then select the one(s) I like.
I'm curious about people's opinions on the various MicroSoft Surface devices. We have a Surface laptop and a Surface pro device here for testing.I really want to like the Surface laptop, but the trackpad is kind of driving me nuts. Similar issue with the Surface pro clone (accer).The trackpad acts like it's broken at times. Part of that is i think os software related, where it auto presses popups or dialog buttons without you really pressing it?I definitely have issues with apple's trackpad…See More
"'How Fast' is an interesting question.
It's something we've been thinking about in relation to DualMode Paint effects. Since they work as live effects, but then getting the timing right for it is an issue right now, since the…"
"So yeah, meta editing panels that sit above the lower level Editor for something like the paint synthesizer would be a V6 kind of thing.
It's hard to make this kind of thing 2 way (top down, bottom up). Way easier to just allow for…"
"You've been able to drip paint vertically in Studio Artist forever. You just need to adjust the Path Angle controls accordingly. I use it all the time to drip water on things.
There is also a Gravity option for Particle Pen Mode you can…"
"I do not know what method rebelle uses to drip colors, but if SA adds a physic engine to improve these effects, maybe in the mosaic design section, It will be possible to manually drag and drop each element and resize and rotate…"