Share a Brain

Art Processing Sharing Blog

 

Share Your Studio Artist

Discoveries • Processes • Strategies

Selection/Mask Strategy and Retention?

Hoping John will weigh in with some good suggestions on this on this question!

The pieces I've been working on lately have become more complex and my need to generate and retain selections, to use as stencils or masks for painting or applying effects, warps and operations, has become more critical.

The new GenStrategy option in v5.5 is fantastic (thank you!) and I find myself generating all kinds of new selections to use when working. I extensively use the "traditional" or classic options built-in to SA as well in conjunction with the new selection options.

I really would like some way to "retain and store" these selections as they are generated so they can be utilized throughout the development and refinement of a piece. Is there some way or place or strategy that I'm missing where I can "park" a selection or selections as they are generated? I am almost always in Paint Synthesizer Classic for the bulk of the work I do. I'll drop into warp, adjust and image ops too. Often I'll rotate the canvas and it is frustrating to have the selection disappear (the selection resets to full off). For example, I'd like to be able to retain a selection(s) and apply it to the piece after it is rotated to a new orientation.

I vaguely recall a discussion from the distant past about a way to put the selection in a layer to use it later. I think it was a kind of work-around or kludge though I could be mis-remembering this. Overall it would be nice to see a more comprehensive approach to selection operations (a stack like the layer stack for instance where you could blend layers, reorder them and so forth) though I doubt it's high on the list of must-haves right now.

Appreciate your ideas/suggestions.

 

 

E-mail me when people leave their comments –

Comments

  • You could put the selections in different layers to store them.  You can use the Fixed image IpOp effect to route an image to the selection buffer, or from the selection buffer into a layer.

     

    You could also save them as images, and then load them into a Content Context, and access them that way if you don't want a bunch of different layers hanging around taking up memory.

    I have been thinking recently that we should have a way to directly route the output of a context to the selection.  So that might end up in V6 in some form. 

    Selections are single channel BW images, so dumping them into a layer is wasteful in terms of memory.  So some other mechanism to deal with multiple ones would be useful.

  • If you are only working with generative selections, then you could record the generative selection process in a PASeq or History Sequence, and then save the associated PASeq preset that generates the selection in a Favorites folder.

    So then you would just run the preset whenever you needed to regenerate the selection it makes.

This reply was deleted.

You need to be a member of Studio Artist to add comments!

Join Studio Artist

Piggy Particles


Hi, here is a new video, lots of MSG (background layer) and MSG generation path starts along with Time Particles in the paint synth, the "Piggy" figure I made in ZBrush and then animated in Blender, with embedded alpha channel, then took into Studio Artist and made into several different kinds of Movie Brushes. Several layers composited together in Blender. Music made with Bespoke Synth and my Shenai. If anyone has any questions about how it was done I'd be happy to explain more.…

Read more…
Comments: 3

The one that got away


A capture of a PasEq playback (all I had left after a crash) I didn't save the over sized Paint Synth Presets that I was adjusting and testing... But I did save the PAsEq. This would be what…

Read more…
Thor Johnson commented on Les Wagstaff’s status
"Cool, thanks, I have used Discord for Midjourney, it took a little getting used to, but I get it now."
10 hours ago
Les Wagstaff liked Paul Perlow's profile
yesterday
Thor Johnson commented on Thor Johnson’s status
"To clarify, I did not make this using 3 layers by using the Layers window in Studio Artist, each layer was processed seperately and then put together and exported as a movie in Blender."
Mar 11
Working with Source .png Images – Transparent Backgrounds via Studio Artist AI

Working with Source .png Images Turning the alpha channel on for transparent .png backgrounds When using .png source images with transparent backgrounds, you will need to set Canvas > Selection > Set to > Source Alpha and then Check Mask…

Jan 11, 2023
Dual Paint Mode Video Explainer via Studio Artist AI

Basics of the Dual Paint Mode, Concepts and How to Create Your Own Dual Paint Presets For More Information on Dual Paint please see this DUAL PAINT POST   For More Information DUAL PAINT POST

The post…

Apr 5, 2022
Erasing the Canvas via Studio Artist AI

How to Erase the Canvas To erase the canvas choose the Eraser Icon at the top of the Interface or choose Canvas > Erase to See this Post for more detailed information on the canvas eraser options.  

The post…

Apr 4, 2022
Preset Management Video via Studio Artist AI

Everything You Need to Know about Studio Artist Presets and Preset Management  

The post Preset Management Video appeared first on Studio Artist…

Apr 4, 2022
Resizing the Canvas via Studio Artist AI

Resizing the Canvas Please see this tip on Resizing the Canvas And how to Resize the Canvas for High-Resolution Print

The post Resizing the Canvas appeared first on…

Apr 4, 2022
More…