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Studio Artist V5.5.5 Factory Preset Examples

This short video shows off a few of the Studio Artist V5.5.5 factory presets.  I used a very simple art strategy in Gallery Show just based on the factory paint an PASeq presets with no additional generative ai modification except for a Surprise Me auto-selection masking option.  I hit the Grab button in the Gallery Show ToolBar when i saw something i particularly liked, and the canvas is then streamed out as an image file into a folder.  I then used a Transition Context (algorithm 4) to automatically generate an animation based off of the individual GS grab images in the folder as a movie file.

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Comments

  • can i get some guidance re. what a transition context step is and how to use it?

  • PASeq Contexts have been around since Studio Artist V4.  They were the mechanism to take the old multiple source, content bezier keyframe layer timeline features in V3.5  and earlier and move them to the V4 (historically our PPC mac only to cross platform and intel processor port). Here's an old tip on PASeq Contexts.

    Contexts let you keyframe external content like images, movie files, bezier paths in individual action steps in a PASeq.  They were also used to define things like key-framed morph or warp effects.

    Transition Contexts were added in V5 in a very limited sense.  They were dramatically expanded in capabilities in V5.5.  And that expansion of feature capability will continue in V6.

    Transition Contexts let you keyframe images or movie files at specific keyframe times.  They run a transition effect (Trans Algorithm) when they run between 2 different keyframe points.  You can choose between different transition algorithms, which implement the transition effect in different ways with associated different visual appearance.

    The output of a Transition Context can be routed to the canvas, source, or style using the Trans Destination parameter.

    All of the parameter controls associated with Transition Contexts are in the Transition Context  submenu in the Editor when in Paint Action Sequence operation mode.

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    Let's assume you are working with a series of still images key-framed at different frame times in a Transition Context action step in the PASeq Timeline.  Your first keyframe is at frame time 1, your second keyframe is at frame time 10.

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    If you click the red keyframe cell at frame time 1,  you will see the first image (key-framed at frame time 1) placed in the canvas.

    If you click the red keyframe cell at keyframe time 10, then you will see the second image (key-framed at frame time 10) placed in the canvas.

    If you then click on the empty cell at frame time 5, you will see a transition effect that is half way between frame time 1 and frame time 10.  If the effect is a Fade, then you will just see a 50% fade (linear mix) between the 2 images.  But if you are using a different algorithm, then you will see what that transition effect generates at a 50% transition between the 2 different images.

    Flow is a good general purpose transition algorithm for many situations.  Alg 3 and Alg4 are also pretty useful.  Alg1, Alg2, Fracture are more special effect kinds of things.  0-Hold does no interpolation at all.  Face tries to match up a primary face position in the 2 images, so it is assuming you have images with a good full frontal face view in them.

     

    You can keyframe still images and/or movie files in a Transition Context.  Movie files can have a default frame index associated with their keyframe time.   If that default keyframe index is the first frame, then they will not start playing until their keyframe time is hit.  If the default frame index is further into the movie file, then the transition effects can be working off of the moving movie file as the transition occurs (that default frame index needs to be at least as far into the movie as the time between that keyframe cell and the previous keyframe cell in order for that to happen across the entire transition range).

    You can use the menu commands to setup PASeq Contexts.

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    The Multiple Keys from Disk menus bring up a standard file dialog that let you select image and/or movie files to load into a Context.  The type of context will be whatever type you pick at the end of that long menu command chain shown above.

    For my simple 2 keyframe Transition Context example above, i ran the menu command shown above, then selected 2 different images in the standard file dialog that comes up.  The file dialog will keep coming up when you press ok so that you can continue to add more keyframes to the context.  hit cancel when you are done.  The new context will then appear at the bottom of the PASeq list.

    The alternative Single Key-use Source menu commands will build a single keyframe based on what is in the Source area.  If a movie is the current source, then the default frame index for the keyframe will be whatever the current source movie frame time is.

    If you option c click an empty keyframe cell in a Context, then the current source file reference (and associated current frame time) will be recorded into a new red keyframe cell for the Context you option c clicked.

     

    If you option v click a keyframe cell in either a Content or Transition Context, then the current contents of the canvas will be written out as a new frame image file on your hard disk, and the file reference for that new image file will be key-framed into the Context.

    So this is a mechanism you can use to build up single frame animation based off of whatever you are doing in the canvas.  Could be painting, image effects, warping, whatever.  If you use option v recording in a Transition Context, then you can use the transition effects to transition the  single frame animation across multiple frame times.

    You can of course automatically transition paint effects (manual drawn or auto drawn) as well in the PASeq Timeline, but that is a separate discussion.

     

    PASeq Contexts
    Studio Artist Paint Action Sequence (PASeq) feature called Contexts. PASeq Contexts can be recorded as individual action steps in a PASeq. Contexts c…
  • After you enter multiple keys from disk into a context, you are going to want to use the Time Compress/Expand menu command to time expand the timeline (so that there are empty cells between the different keyframes you made using the Multiple Keys from Disk menu command).

    If you are option c clicking to record new keyframes based off of the current source area contents, then you can position them accordingly.

  • thank you so much for this. i kind of figured it out from researching as much as i could from various sources but it helps to have it in clearer terms that i can come back to. i love the gansbreederish morphing look. it also helps to stop trying to learn everything new and just play and see where it takes you.

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Piggy Particles


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Comments: 3

The one that got away


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