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Face Detection + Granular Source presets

Hi, I have been playing around in Studio Artist 5.5 with the new Face Detection feature in the Paint Synthesizer, it's awesome!

These presets use the "Auto Region Fill As Brush" option in the Pen Mode parameter of the Pen Mode panel.  Then, using the "Face Detect Only " option in the Inhibitor parameter of the Path Start panel in the Paint Synthesizer, while also using various Regionize options in the Regionize parameter of the Path Start panel (such as Adaptive Block Regionize, Watershed Regionize, etc), and then also using the "Path Start Regionize" option of the Path Type parameter in the Path Shape panel of the Paint Synthesizer. 

These particular presets are also using the "Granular Source" option in the Source parameter of the Paint Brush Load panel, when using the Imaging Processing option in the Type parameter, also in the Paint Brush Load Panel, and then using "Paint Brush Load" in the Fill From parameter in the Paint Fill Setup panel. 

To use these presets, just hit the Action button!

See attached screenshots below to hopefully make more sense of that! Whew!! Haha!!!

It's super cool and I thought yall might enjoy playing with some presets I made, please download the attached zip file of several variations.  Your milage may vary depending on the human face you are using as a source image, and some parameters may need to be adjusted to get the kinds of results I have posted below.

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9013423500?profile=original9013423254?profile=original9013423271?profile=original9013423669?profile=original 

Here are some visual examples of what these presets can do when painting on a human face source image.  You can adjust various settings to get wild effects, of course Studio Artist is almost limitless so feel free to play around and make new presets from these if you like them.

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Here is the zip file of the presets - PLEASE NOTE THAT THESE ARE USED BY HITTING THE ACTION BUTTON:
SA55GranularSourceFaceDetectors.zip

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Look back 2: 2007

9013422087?profile=original9013422462?profile=original9013422660?profile=original9013422285?profile=original9013422485?profile=originalon my way back to find old footage for my new tumblr-blog i found "material" on an old snowleo-machine. These were made with "alchemy", an open drwawing projekt and it still works for fun ...

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Flash back!

Flash is gone! (thanks steve;-)

there is still an old interactive "drawing"-project of mine (2002) – made with "golive" (html), "flash" (swf) and "absynth" (aiff) available in the internet:

http://www.maltag.artfusion.de/

9013422063?profile=original... so if your browser supports the "flash-plugin", you'll have access into this old max-shit, uahh;-)

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Anonymous@theBeach

I am excited to share an article written about my current exhibition at TAG Gallery in Los Angeles. The works are entirely created with Studio Artist with some help from Photoshop. 

For anyone in the Los Angeles area, I am doing an artist walkthrough on Saturday, June 29 at 1 PM.
The gallery address is 5458 Wilshire Boulevard, near LACMA.

https://artandcakela.com/2019/06/27/karen-hochman-brown-at-tag-gallery/

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I've been working on a certain technique with MSG evolution in Studio Artist using directed evolution, which is both fascinating and somewhat addictive. I then frequently take these frames into paint for touch up. I've finally collected vast numbers of frames and enough for quite a few videos, so the ambient video project is well under way. The videos will be submitted for exhibit, to various online video networks, and I'm interested in seeing whether ambient musicians or their labels might be interested in videos for their tracks.

Not every video will be 100% cg like this one... there will be video inter-mixed in others.

By way of background I'm a former video journalist, video editor, producer, documentary editor and writer. I was only in those related fields for about 15 years and then changed gears iin the 80's into graphic design, digital art, digital video and dabbling in video art. Because of work and other commitments I couldn't find time to stay with video art, that is until now and it's a welcome return.

I've got lots to learn and it's said years of learning ahead in SA, which I look forward to. At this point I've read some, but don't have much down in the way of process concerning video or some of the techniques I'd like to know more about.

That said, the process used for this series was well suited for the intent of these ambient videos, which by nature are, mostly a passive, background experience, and I wanted an animation but one that moved very slowly, like a painting that was evolving almost imperceptibly. What I did was manually export still frames from Studio Artist to disk and did the compositing in After Effects. One reason why is a feature I was familiar with which allows you to select the range of frames, import them into a new composition, and if you choose to in the settings you can have the frames overlap and then also dissolve to and from each other in two different ways.

So I have a few Studio Artist questions. Is importing frames and setting up the dissolves in a similar way possible in SA? Is there a way to set up a similar animation like this?

I've seen several references and am also curious to find more information about if I'm processing these frames in Paint Synthesizer or PAseq animation, is there a way and from what I hear there must, to take advantage of the bezier path layer(s) to in different ways process the raster layers or the canvas? Once I get to doing animations directly in SA, in MSG is there a way to take advantage of bezier paths there or once in PAseq animation timeline?

Oh I look forward to learning.

 

 

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9013421287?profile=original

In the last few days people have been sharing a wealth of existing forum topics, tutorials and shared presets concerning the general discussion of the artist trying to achieve a raised, impasto, watercolor or other surface, textural quality to digital paint brushes, msg parameters, or canvas operations in Studio Artist. Of course I've barely begun to scratch the surface. But it's exciting to find out there's much fertile ground here.

One of the links shared was to a 2007 forum topic started by John, Simulating Depth in Paint or Graphics. John talked about the Gradient Lighting Image Operation and also the Brush Load control panel, which at that time was in the packaged software on video tutorial disc #3. I wonder if that video is still relevant, still online?

In the replies to that post someone posted a set of paint synth presets: 3d_oil_CD_0108.zip, and another,  cd_oil_backtexture.zip  I gave these a try on some San Francisco landmarks that might John think about his city, and got some surprisingly good results! Using a set of photos I took of the Transamerica pyramid and the Cafe Zoetrope building in San Francisco I tried hand painting the photos using some tweaked versions of those presets with several variables and got some remarkable results. I love the results and will use the image transfer processes I've mentioned to paint this image to touch it up with acrylics at some point.

Mark

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When is an artist born ?

9013421855?profile=original When is an artist born ??

I think there is two sorts of artist, one who is born out of years of training and one that was born like that. What is the diffrence....its the touch I belive. We all want to create nice paintings, and that is for me the most importance, and what other thinks is not that important.

I paint because I love it, and the I feel happy :-). My surrounding is an inspiration for me. The sea, the moutains and colors and moods.

 This pictures is my real surroundings ; Called "Borgundfjord" near Alesund, Norway

Roy

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Hi from Norway!

My name is Roy Lindquist ( 61 ) and are living in Norway in a small island caled Sula, at the west coast of Norway! The Northern Sea and as fare west as one can come in our country. I have just started to learn the use of this amazing Studio Artist software, and I will share with you all my work when I find there is something to be presented for "the big and talented audience". I am so thankful and happy to join the "club" and be a part of this fantastic and joyful artworld done and made by you all in Studio Artist! Please wait a bit, and I will , hopefully contribute with Norwegan moods :-)

sincerely yours

Roy Lindquist

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Piggy Particles


Hi, here is a new video, lots of MSG (background layer) and MSG generation path starts along with Time Particles in the paint synth, the "Piggy" figure I made in ZBrush and then animated in Blender, with embedded alpha channel, then took into Studio Artist and made into several different kinds of Movie Brushes. Several layers composited together in Blender. Music made with Bespoke Synth and my Shenai. If anyone has any questions about how it was done I'd be happy to explain more.…

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Comments: 3

The one that got away


A capture of a PasEq playback (all I had left after a crash) I didn't save the over sized Paint Synth Presets that I was adjusting and testing... But I did save the PAsEq. This would be what…

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Thor Johnson commented on Thor Johnson’s status
"To clarify, I did not make this using 3 layers by using the Layers window in Studio Artist, each layer was processed seperately and then put together and exported as a movie in Blender."
Mar 11
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Working with Source .png Images Turning the alpha channel on for transparent .png backgrounds When using .png source images with transparent backgrounds, you will need to set Canvas > Selection > Set to > Source Alpha and then Check Mask…

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