Description: I keyframed several paths and colors... and applied Scale Proportional warp between frames to create the flow. It's always fun to work with simple lines... to see how they wind up interacting on the canvas over time.

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Comment by Paul Perlow on October 22, 2008 at 5:59pm

When are you going to do a feature length piece? Your art is exceptional!
Comment by Victor Ingrassia on October 23, 2008 at 5:50am
Thanks Paul for the support! Time/money/focus are always the issues. But I keep hoping.
Comment by Thorrific on October 27, 2008 at 7:41am
really cool!
Comment by Thorrific on October 27, 2008 at 12:15pm
hmmm I was trying to do something like that but I'm not sure how to make the "Scale Proportional" warp happen (in Bezier warp right?) I didn't see an action button, can you please explain a litttle bit?
Comment by Thorrific on October 27, 2008 at 12:34pm
Oh, I think I figured it out now...
Comment by Synthetik Software on October 27, 2008 at 1:08pm
Interactive warps are generated by mousing down in the canvas and then moving the mouse. The direction and distance of the mouse pull before you release the mouse button determine the interactive warp. A few of them are also wacom pressure sensitive.

The other alternative would be to use a MSG preset to do a scale operation as a part of a paseq.

Bezier warp operation mode does a bezier warp on a path. As opposed to the canvas image. Warping the canvas is a useful tool when generating a PASeq that overdraws the previous output frame. So you warp the canvas in some way at the start of the PASeq, and then overdraw with the new frame information. A small amount of downward translation motion for example can create the sensation of the old painting dropping away due to gravity. Sphere warp in or out, or a slight amount of rotation is also a useful option.
Comment by Victor Ingrassia on October 27, 2008 at 1:53pm
yup.... and the interaction between how much of a warp you do and the fps of your movie will control how fast the "drop away" feels. also the scale proportional warp will "eminate" from the point where you first place the cursor before you click and drag. so if you start the warp from a location near the top of the canvas the expansion will be more downward... start at the aright and the expansion will move mostly left... start in the center and the warp will be symmetrically outward, etc. do some tests with a static image and you'll get a sense of the warp patterns and the amount of warp you want to use to get the flow you want.


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