Time Particle Transformation Paint Animation Ex2

Another example of using time particles live to build a transformational paint animation. I started the PASeq in loop action and then drag and dropped new source images from a web browser as it ran in real time.

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Comment by Thorrific on April 9, 2010 at 6:11am
cool
Comment by liveart on April 9, 2010 at 10:42am
how would you apply this to a source movie? I ask because the method of dropping in new sources gives/creates a manual control over the looping preset that I can't quite figure out to replicate in processing a movie file.
Comment by Thorrific on April 9, 2010 at 11:09am
Hi John could you possibly post the preset and paseq?
Comment by Thorrific on April 9, 2010 at 11:10am
What was your movie stream preference, always write, on op end, on paseq end? Thanks!
Comment by Synthetik Software on April 9, 2010 at 4:01pm
The movie stream write flag was Enable Write on PASeq Cycle.

I'll attach the PASeqs for the 2 examples below.
timeParticleSrcAttractEx2.paseq.zip
timeParticleSrcAttractEx1a.paseq.zip

Both of these are setup to start time particles in high textured areas of the source image. The time particles then drift off tracking the image features, and are reborn fairly quickly with the same start constraints.
Comment by Synthetik Software on April 9, 2010 at 4:02pm
If you drag and drop movie files as opposed to images into the source area, and you have the source movie flags set up so the movie advances in loop action, then it should work the way you want it to.
Comment by Thorrific on April 12, 2010 at 6:12am
Thanks John!
Comment by liveart on April 12, 2010 at 12:00pm
Unless I am missing something John, what you have suggested causes the source movie to advance a frame on every cycle. This is I think not the same effect as what you have with your manual drop in of a static image as that image gets rendered with multiple passes before you drop in the new source. Thus it becomes more recognizable. I would at least 50 paseq cycles on each frame, to get something close to what you have. Is there a way to do that?
Comment by Synthetik Software on April 12, 2010 at 12:13pm
Maybe i'm not understanding your question. I thought you wanted to drop in a source movie and then have the frames advance.

If you want it to stay on specific frames in the movie for extended periods of time, you could turn off that menu flag i mentioned and then manually position the source movie frame time manually when you want it to change, like me dropping in new source images from a browser.
Comment by liveart on April 12, 2010 at 12:48pm
I really am a noggin head when it comes to animation. I like the effect that you have achieved with ex2. I want to apply that sort of effect to a source movie. If I just drop the movie in as a source file I get a single pass of the paseq per frame. Leaving the image rather less filled in than your example. My work around was to duplicate the steps of the paseq 25 times, so now I have a very big paseq that works on each frame the equivalent of letting the original paseq run for 25 cycles. It really should probably be closer to 50. I am getting the basic result, but there must be a better (simpler cleaner) way to do this.

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