TimeParticle DualMode Geometric Transformation Ex2

A short example that shows what happens if you try to generate my previous paint animation post (TimeParticle DualMode Geometric Transformation Ex1) in a single processing pass as opposed to 2 separate processing passes. You can see that the visual imagery in the 2 paint animations is very different, even though the individual components that make up the 2 animations are the same. The geometric transformation that occurs in the second processing pass in the previous animation is made recursive in this animation when it is incorporated into a single generative processing pass to create the paint animation.

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Comment by Synthetik Software on September 7, 2010 at 10:33am
Here's a link to the above mentioned previous animation (TimeParticle DualMode Geometric Transformation Ex1.
Comment by Thorrific on September 7, 2010 at 11:01am
Does "processing pass" mean that this involved using a paint action sequence or do you mean what is going on in the msg processor?
Comment by liveart on September 7, 2010 at 11:24am
Takes me back... now sitting in a second grade math class struggling with distributive and associative operations.
Comment by liveart on September 7, 2010 at 11:29am
I just posted a wacky variation on this class of preset to the discussion forum.
Comment by Synthetik Software on September 7, 2010 at 12:55pm
'Processing pass' means running a PASeq animation out to a movie. This example was generated with one processing pass, the Ex1 example was generated with 2 processing passes. By 2 processing passes, i mean that you take the movie generated by running a paseq animation and then process it with a second PASeq.

For the 1 pass case, you could build the entire thing into a single dualmode paint preset if you wanted to. you'd stack the 2 msg geometric transformations into a single msg preset. and you'd have to use a really slow running TG modulation to emulate the 2 keyframe interpolation going on with the geometric scaling transformation.
Comment by Synthetik Software on September 7, 2010 at 2:35pm
Another way to think about this kind of recursive processing is that you are simulating a kind of video feedback.

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