All Videos Tagged keyframe (STUDIO ARTIST USER FORUM) - STUDIO ARTIST USER FORUM 2021-01-20T00:02:53Z https://studioartist.ning.com/video/video/listTagged?tag=keyframe&rss=yes&xn_auth=no Region Draw keyrfame tests tag:studioartist.ning.com,2019-06-01:717108:Video:207040 2019-06-01T22:55:30.599Z Victor Ingrassia https://studioartist.ning.com/profile/victrolux <a href="https://studioartist.ning.com/video/random-noise-hatch-tests-22"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2743897248?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />key framing various Region Draw parameters in paseq. (silent). Done entirely in one layer in SA's paseq timeline, including focus changes. <a href="https://studioartist.ning.com/video/random-noise-hatch-tests-22"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2743897248?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />key framing various Region Draw parameters in paseq. (silent). Done entirely in one layer in SA's paseq timeline, including focus changes. Study (crnrscrbb 141001) tag:studioartist.ning.com,2014-10-01:717108:Video:164568 2014-10-01T20:27:22.383Z Victor Ingrassia https://studioartist.ning.com/profile/victrolux <a href="https://studioartist.ning.com/video/study-crnrscrbb-141001"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2507470722?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Hand drawn, keyframed strokes using pen &amp; tablet. I keep returning to these experiments. Music: Arvo Part <a href="https://studioartist.ning.com/video/study-crnrscrbb-141001"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2507470722?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Hand drawn, keyframed strokes using pen &amp; tablet. I keep returning to these experiments. Music: Arvo Part Glideslope (silent) tag:studioartist.ning.com,2011-03-14:717108:Video:89802 2011-03-14T20:50:38.188Z Victor Ingrassia https://studioartist.ning.com/profile/victrolux <a href="https://studioartist.ning.com/video/glideslope-silent"><br /> <img alt="Thumbnail" height="90" src="https://storage.ning.com/topology/rest/1.0/file/get/2507462984?profile=original&amp;width=240&amp;height=90" width="240"></img><br /> </a> <br></br>Title: “Glideslope” (2011)<br></br> Length : 7:52, silent<br></br> Format: 1600x600 pixels (fullscreen suggested)<br></br> Media: Digital animation from generative and natural sources<br></br> <br></br> Submitted to a call for artworks for the Oakland International Airport Media Wall. It uses keyframed animation, movie brushes, various ImOps. I was particularly interested in the slow moving abstractions.… <a href="https://studioartist.ning.com/video/glideslope-silent"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2507462984?profile=original&amp;width=240&amp;height=90" width="240" height="90" alt="Thumbnail" /><br /> </a><br />Title: “Glideslope” (2011)<br /> Length : 7:52, silent<br /> Format: 1600x600 pixels (fullscreen suggested)<br /> Media: Digital animation from generative and natural sources<br /> <br /> Submitted to a call for artworks for the Oakland International Airport Media Wall. It uses keyframed animation, movie brushes, various ImOps. I was particularly interested in the slow moving abstractions. I also enjoyed the strange aspect ratio required for the project: 1600x600. I'm looking forward to future experimentation with extremely high aspect ratios... maybe something like 6400x800 for projection on multiple displays.<br /> <br /> "Glideslope" is an abstract, animated exploration designed to function as both ambient and foreground visual experience. It references air, flight, weather, motion, language, data and architectural forms. The goal was to create a piece well resolved on both micro and macroscopic levels. By this I mean it is structured to proceed smoothly (slowly changing arcs, long blends, luxurious liquidity) yet driven forward by rapidly vibrating, textured, digital paint strokes." MSG Wave Test tag:studioartist.ning.com,2010-04-07:717108:Video:66196 2010-04-07T23:15:25.330Z Chris Northcross https://studioartist.ning.com/profile/ChrisCross <a href="https://studioartist.ning.com/video/msg-wave-test"><br /> <img alt="Thumbnail" height="160" src="https://storage.ning.com/topology/rest/1.0/file/get/2507459414?profile=original&amp;width=240&amp;height=160" width="240"></img><br /> </a> <br></br>I've been re-reading through the user's guide and the SA tips pages and learned about those oh-so-nifty MSG memories.<br></br> You can create a PASeq that keyframes between all of the MSGs stored in those memories.<br></br> <br></br> I so love this feature that I went out and made something with it.<br></br> <br></br> (song 'Trigger' courtesy of Flame via creative commons… <a href="https://studioartist.ning.com/video/msg-wave-test"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2507459414?profile=original&amp;width=240&amp;height=160" width="240" height="160" alt="Thumbnail" /><br /> </a><br />I've been re-reading through the user's guide and the SA tips pages and learned about those oh-so-nifty MSG memories.<br /> You can create a PASeq that keyframes between all of the MSGs stored in those memories.<br /> <br /> I so love this feature that I went out and made something with it.<br /> <br /> (song 'Trigger' courtesy of Flame via creative commons license) cat tag:studioartist.ning.com,2009-11-11:717108:Video:62113 2009-11-11T19:30:39.073Z Synthetik Software https://studioartist.ning.com/profile/johndalton <a href="https://studioartist.ning.com/video/717108:Video:62113"><br /> <img alt="Thumbnail" height="180" src="https://storage.ning.com/topology/rest/1.0/file/get/2507482335?profile=original&amp;width=240&amp;height=180" width="240"></img><br /> </a> <br></br>Example of an animation built from a series of individual hand drawn sketches. The individual sketches were built using a source onion skin. Studio Artist automatically analyzed the individual bezier paths associated with the individual sketches, automatically matching stroke count and location to build a smooth transformation… <a href="https://studioartist.ning.com/video/717108:Video:62113"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2507482335?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Example of an animation built from a series of individual hand drawn sketches. The individual sketches were built using a source onion skin. Studio Artist automatically analyzed the individual bezier paths associated with the individual sketches, automatically matching stroke count and location to build a smooth transformation animation.