This image is a painting by Samantha French. I thought it would be cool to post this painting as a challenge.
I think it's possible to create underwater effects in Studio Artist that could generate this kind of look. There are 2 components you would need to emulate.
The first is the look of the painting, which you could probably simulate with something like Color Simplify or the Vectorizer along with a little bit of vector paint strokes.
The second is the underwater part. I think you could build warp effects to do this.
Good luck, and i hope to see some interesting solutions to this challenge.
Replies
Come on John throw us a hard one... ;-) the simple texture ImOp is the key in my opinion
If you look at the original image, the reflections and bubbles are really caused by the woman being near or breaking the surface of the water. You might have to use some kind of spatial modulation to get that specific effect. If you look at the painting, it's pretty spatially variant as opposed to being a uniform kind of warp.
Image and Source. Process :: self modulate translate:: various saturation adjustments:: New layer::vectorizor:: blended:: current as new:: Simple Texture ImOp:: current as new Soft BW treshold:: blended :: current as new Wave rotate :: blended :: current as new... rinse repeat till you have the above. 10 layers total -- chromebias adjust and white shift also used
completely different approach. Uses the Texture synth. White shift and Chrome/bias. All on one layer 5 steps total.
yes spatial variance is an element of the original. It is easy to add such SV in Studio Artist via masking. It might be a bit more complicated via an intelligent preset. There are many many approaches to the warping effects. Self modulate warp might be a very nice way to go. Wave rotate warp. The texturizer and a displacement ImOp displacing layer one by layer 2, I used the Simple Texture ImOp in the crow image. This preset has octaves one can do several different passes with different scaling and different octave settings. One of the fun things that I was doing is specifically not starting with a water image. In the source for the woman the background is white. Using the Chromatic bias gain adjust and the white shift adjust can very effectively give one the blue shift needed for water. Another point is that the surface water ripples act as lenses for the figure under the water. This can be simulated with a geodesic warp set to edge 1 composite. Another way to do this would be with a warped noise layer that was max composited. All in all there are more than enough tools in SA to get this effect. To get something like the original starting with a source image that is not underwater will take a bit of hand work-- at a minimum in some masking.
Hahaha, no Michael, the Raven does make bubbles, that's the difficulty !
Bubbles for Bernard
a different approach
hmmm, nice bubbles...
You didn't use the vectorizer, here, and work with 2 layers ?
this image all one layer Bernard. No vectorizor. Below vectorizor and 3 layers.