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Gallery Show Generative AI Vector Effects

All of the visual effects in this were created by Studio Artist gallery show generative ai (no pre-built presets involved).

The visual effects are Ip Op - Vectoizer hybrids.  So they are all vector based, and could be scaled to higher resolutions for printing if one so desired.

I used the Grab button in the Gallery Show Toolbar to grab specific images gallery show was generating that i liked.  Those get stored in a folder.

I then used a Transition Contet to create thethe transitioning animation. I'm using the Flow algorithm option in the Transition Context.

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Egg Tempera Look

My attempt at an egg tempera paint look generated in Studio Artist V5.5.  Seems to work well for both still images as well as video processing.  Like all good ideas, i was trying to do something else when i stumbled upon it yesterday.  So i went with the flow rather than being pissed off that my original idea was not quite panning out as i had hoped.

I built this with 2 different layers, but there is no stacked layer compositing involved.  I have a recursive processing loop going on in each layer.  It's a very small amount of recursive mixing of the previous output of the layer with the current output of the layer.  Enough to subtly blend, but not so much that you see ghosting. 

I used the Sketch Mass IpOp in the first layer to build the sketch hatching.  Along with the Threshold IpOp to punch through a little bit of the low end of the mass rendition.

I used the output of the first layer for the luminance of the Colorize IpOp effect, colorized by the source.  This is happening in the second layer.  Smart Blu IpOp is used in both layers.  Several passes of MultiOctave Gradient Lighting IpOp with different settings is used in the second layer, along with some low Mix Smart Contrast, to build the shading.

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Selection/Mask Strategy and Retention?

Hoping John will weigh in with some good suggestions on this on this question!

The pieces I've been working on lately have become more complex and my need to generate and retain selections, to use as stencils or masks for painting or applying effects, warps and operations, has become more critical.

The new GenStrategy option in v5.5 is fantastic (thank you!) and I find myself generating all kinds of new selections to use when working. I extensively use the "traditional" or classic options built-in to SA as well in conjunction with the new selection options.

I really would like some way to "retain and store" these selections as they are generated so they can be utilized throughout the development and refinement of a piece. Is there some way or place or strategy that I'm missing where I can "park" a selection or selections as they are generated? I am almost always in Paint Synthesizer Classic for the bulk of the work I do. I'll drop into warp, adjust and image ops too. Often I'll rotate the canvas and it is frustrating to have the selection disappear (the selection resets to full off). For example, I'd like to be able to retain a selection(s) and apply it to the piece after it is rotated to a new orientation.

I vaguely recall a discussion from the distant past about a way to put the selection in a layer to use it later. I think it was a kind of work-around or kludge though I could be mis-remembering this. Overall it would be nice to see a more comprehensive approach to selection operations (a stack like the layer stack for instance where you could blend layers, reorder them and so forth) though I doubt it's high on the list of must-haves right now.

Appreciate your ideas/suggestions.

 

 

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rolLar

Prototyping a new transition effect in Studio Artist V5.5.5 using Warp Contexts in conjunction with a factory movie processing preset for the stylized paint look of the output.  The transition rolls into chaos, then rolls back into form over and over again.  The movement could be different each time, i kept it simple for prototyping purposes.

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frinGer 2

Working with some simple but effective vector paint effects in Studio Artist V5.5 to build a paint animation. I'm using the paint synthesizer's vector paint shadowing options to build something that works visually like a gradient lighting effect, but is all just built using vector paint. You flip the orientation of the vector diffuse shadowing by 180 degrees (some slop in this is good sometimes), and darken the shadow on one side, and then lighten the shadow on the other side (think about what gradient lighting does to the image). The nice thing about building your lighting effects as a direct part of the vector paint is that they then avoid introducing any resonance energy over time that a normal raster gradient lighting effect adds to a recursive paint animation process.

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rIppler

Watercolor paint animation experiment created in Studio Artist V5.5.  I've been trying some experiments recently where i just go into the factory manual paint presets, grab one at random that looks interesting, and try working with it in a Paint Action Sequence (PASeq) to build an animation.  I'm working with a Transition Context to build a virtual source based on multiple source movies that are transitioning between one another (algorithm 4) as the animation progresses.  

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Animation & Art

A bit of context: I am a composer and visual artist. I am new to StudioArtist. The art I have created so far with StudioArtist has been based on original photography and watercolours. As a composer I often write music first then create visual art from that inspiration,  although art has come first from time-to-time. I am looking forward to being able to input audio into the paint synthesizer to create art on the fly. I hope this feature will be able to work with multilple input channels. I work in quadraphonic (a bit of a relic) but also in full surround-sound and Atmos. Comments and suggestions are welcome. In particular best practices to rotoscope video into smooth animation. The video linked to this post (Travellers) was created from a photograph of tulips taken at the Royal Botanical Gardens. 

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Simple Bezier Embed Paint Animation

Simple bezier path embedded keyframe paint animation created in Studio Artist V5.5.5. I started with a single vector shadow paint synthesizer preset that painted bezier vector paths generated by an embedded Ip Op effect. I had 4 different source images key-framed into a Transition Context that feeds the source area with its output. They were key-framed 100 frames apart over a 300 frame timeline. I then ran a menu command that embedded the paint synthesizers draw paths directly into a second paint action step where every bezier path was directly stored in the embedded auto paint keyframes (as opposed to the original paint preset that auto-generates the bezier paths using an Ip Op effect every time it is run).

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endGame

Automatically generated keyframed embedded bezier path vector paint animation.  Everything is derived off of vector bezier paths, so you can rescale any frame to any output size you want.

This particular movie is interesting because it is an example of proto-typing a V6 effect using V5.5.5 features.  I actually do this a lot, try out a potential new feature for the next version using existing Studio Artist features cobbled together in a Paint Action Sequence (PASeq) to implement what we ultimately end up turning into a single action step new visual effect.  In this simple example we basically re-conceptualizing 'old school raster effects' color gradient and color palette mapping effects as integral vector effects.

Once i had a mechanism for generating the bezier paths and painting them using the paint synthesizer, i then used a Transition Context with virtual sub-nest keyframes set to 15 and a Path menu command to auto convert each Transition Context virtual keyframe into an embedded bezier atuo paint action step in a PASeq.

Then i used two Embedded Bezier Frame menu commands to auto-normalize the number of bezier paths in each keyframe and then re-order their index positions to lead to a smoother animation effect.

So 3 menu commands generate the entire keyframe paint animation automatically after you build the initial PASeq for processing a frame and setup the timing of the Transition Context virtual keyframing.

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Hand Drawn Paint Animation - simple example

This is a simple example of generating moving paint animation from a series of hand drawn paint sketches. 

You can use an arbitrary number of paint strokes for each sketch. After drawing one, you then convert it into a single embedded bezier auto paint preset.  I then option click recorded those at the appropriate keyframe times in a single AutoPaint action step in a Paint Action Sequence to build the animation in the PASeq Timeline.

I then used some timeline menu commands to auto-normalize the number of paint strokes recorded in each keyframe, and then sort them based on distance to get a smoother keyframe animation.

I used the mouse and the Onion Skin feature to do the drawing based off of a loaded source movie.  The mouse sucks for drawing, so i'm trying to use that as a stylistic feature in this example.

All of the Roto Promo videos i posted recently were done totally automatically. But you can also build hand painted animation in Studio Artist if you so desire.  I get the sense that people are mostly unaware that you can do it, so we'll be educating people more on the features as time goes on.  We're also trying to make it even easier in the next version.

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