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Hand Drawn Paint Animation - simple example

This is a simple example of generating moving paint animation from a series of hand drawn paint sketches. 

You can use an arbitrary number of paint strokes for each sketch. After drawing one, you then convert it into a single embedded bezier auto paint preset.  I then option click recorded those at the appropriate keyframe times in a single AutoPaint action step in a Paint Action Sequence to build the animation in the PASeq Timeline.

I then used some timeline menu commands to auto-normalize the number of paint strokes recorded in each keyframe, and then sort them based on distance to get a smoother keyframe animation.

I used the mouse and the Onion Skin feature to do the drawing based off of a loaded source movie.  The mouse sucks for drawing, so i'm trying to use that as a stylistic feature in this example.

All of the Roto Promo videos i posted recently were done totally automatically. But you can also build hand painted animation in Studio Artist if you so desire.  I get the sense that people are mostly unaware that you can do it, so we'll be educating people more on the features as time goes on.  We're also trying to make it even easier in the next version.

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Comments

  • This is very cool, thanks for creating the demo.

  • Here is another example of using a series of hand painted sketches to build a moving paint animation in Studio Artist V5.5.  I just grabbed a paint preset from the factory manual paint collection and knocked this out very quickly.  I manually edited the factory manual paint preset by turning on local luminance range nib masking to tighten up the manual paint look.  This also let me use the sloppy mouse movement for painting while still geting some very crisp image structure in an abstracted way.

     

    I've got a simple dissipation effect built at the top of the PASeq that adaptively smears the previous painted canvas output while very mildy hue shifts it.

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Piggy Particles


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