Art Processing Sharing Blog
Simple bezier path embedded keyframe paint animation created in Studio Artist V5.5.5. I started with a single vector shadow paint synthesizer preset that painted bezier vector paths generated by an embedded Ip Op effect. I had 4 different source images key-framed into a Transition Context that feeds the source area with its output. They were key-framed 100 frames apart over a 300 frame timeline. I then ran a menu command that embedded the paint synthesizers draw paths directly into a second paint action step where every bezier path was directly stored in the embedded auto paint keyframes (as opposed to the original paint preset that auto-generates the bezier paths using an Ip Op effect every time it is run).
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Hi, here is a new video, lots of MSG (background layer) and MSG generation path starts along with Time Particles in the paint synth, the "Piggy" figure I made in ZBrush and then animated in Blender, with embedded alpha channel, then took into Studio Artist and made into several different kinds of Movie Brushes. Several layers composited together in Blender. Music made with Bespoke Synth and my Shenai. If anyone has any questions about how it was done I'd be happy to explain more.…
I am not sure if this forum is active anymore... I thought it would be fun to post a very early piece of mine made with, probably, SA3 or 4. I have been a user since 2001.
"Chromosome Rain", 2010
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If you get some time, please do a detailed, step-by-step tutorial or video on how to do this, thank you.
I'll try to post something soon that explains how to build the effect in more detail. It is a very simple PASeq.
I started with the vector paint used in the recent time particle post that was built from scratch as a tutorial. So use the init Quickedit command and then dial in that simple vector paint effect in the paint synthesizer Editor.
I picked an Image Operation effect that generated a clean vector edging of the source image, and then embedded it in the paint synthesizer as an Ip Op sketch path start generator. There is a quick edit menu command to do it as a single paint synthesizer macro edit. Color Edge Ip Op has a lot of different options for this kind of thing.
This gave me an auto paint preset that paints in the vector sketch edges generated by the Ip Op effect using the vector paint we used in that previous time particle video.
The other thing i added to the PASeq was an IpOp dissipation effect. I placed that before the IpOp embedded AutoPaint action step.
And i erase to white for the first frame only at the very top of the PASeq.
So i then loaded a few hand picked image keyframes (spaced 100 frames apart) into a Transition Context in the PASeq that drives the Source area.
I then ran a Path menu command that automatically ran the PASeq at every keyframe associated with a selected Transition Context action step that i had placed at the very top of the PASeq. This automatically runs the PASeq at every Transition Context keyframe time to generate a bezier path frame that is then embedded into the current paint synthesizer preset. When it is done running every keyframe you end up with a new bezier embedded AutoPaint action step at the end of the PASeq. I manually drag and dropped this right below the old AutoPaint action step, and then muted that old AutoPaint action step. So i'm now painting what happened before as embedded bezier paint paths (as opposed to live generated paint paths based on the Ip Op effect).
Once the painting over time is bezier embedded, you can then run some additional menu commands to modify how the set of bezier paths associated with a given painted frame transition to the next painted frame (which paths at frame A are associated with which paths at frame B). This can pretty dramatically change the visual appearance of the self-animating embedded bezier paint paths.