Thanks John! They are characters I made in ZBrush, then rigged and animated in Blender, exported with an alpha channel, taken into Studio Artist and then made into Movie Brushes or Image Folder Brushes. Sometimes I take the original animation and do a Temporal Image Operation (or something else, the sky is the limit) and then select off that (usually Global Color or Local Path) and then set a new alpha channel off that selection, and make that a new Movie Brush, etc etc etc... You can get some really wild effects.
Most of the original movie brushes were made to be live pen track, for Gallery Show I have converted them to be mostly some kind of regionize path start, and also I usually used the original brushes in a PASEQ with Anim Frame Cycle Forward in the Brush Source panel, but for Gallery show I have changed them to be Cyc Forward so you get to see the different "poses" in the single frame.
Remember how tedious it was to build a 2D movie brush that could index through multiple moves and have them play back in the brush in an animation. For building animating movie mosaics for example.
We already allow auto-frame index with some image folder things in the program that might contain movie files. I think it's on in the windows builds right now for gallery show source (picks a random frame), but off on the mac side while we resolve a really obscure issue with it that seems to be mac only.
So i believe we can just make the image folder brushes do it automatically for you (probably will be an on-off parameter for it). So coming to your paint synthesizer soon.
You would probably appreciate the new V5.5 Transition Contexts. I'll try to get a tutorial post on them up soon. They can route to the source area, canvas, or style load. So if you keyframe them in a PASeq timeline, and then expand the keyframes so there is space between them, then you can generate transition between the key-framed images they contain, and route those transitions to the source, canvas, or style. So it's an alternative to loading a source movie.
If you are key-framing movie files instead of image files, the movies should be frame advancing in the space between as well.
Yes I noticed yesterday on the Windows 10 machine at work, that Gallery Show was loading and picking random frames out of movie files in my source folder, which I thought was cool.
"Remember how tedious it was to build a 2D movie brush that could index through multiple moves and have them play back in the brush in an animation. For building animating movie mosaics for example. " - Oh yeah, you had to have the exact right number of frames for each "sub-movie" in the movie for the indexing to work right, it's funny, I actually used Flash to put together the movies that I used in Studio Artist to do mosaics and "art mapping" (post-Evolver). All the stuff you are writing about for future features sounds so cool!
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I love these movie brushes you are using.
Thanks John! They are characters I made in ZBrush, then rigged and animated in Blender, exported with an alpha channel, taken into Studio Artist and then made into Movie Brushes or Image Folder Brushes. Sometimes I take the original animation and do a Temporal Image Operation (or something else, the sky is the limit) and then select off that (usually Global Color or Local Path) and then set a new alpha channel off that selection, and make that a new Movie Brush, etc etc etc... You can get some really wild effects.
Most of the original movie brushes were made to be live pen track, for Gallery Show I have converted them to be mostly some kind of regionize path start, and also I usually used the original brushes in a PASEQ with Anim Frame Cycle Forward in the Brush Source panel, but for Gallery show I have changed them to be Cyc Forward so you get to see the different "poses" in the single frame.
Remember how tedious it was to build a 2D movie brush that could index through multiple moves and have them play back in the brush in an animation. For building animating movie mosaics for example.
We already allow auto-frame index with some image folder things in the program that might contain movie files. I think it's on in the windows builds right now for gallery show source (picks a random frame), but off on the mac side while we resolve a really obscure issue with it that seems to be mac only.
So i believe we can just make the image folder brushes do it automatically for you (probably will be an on-off parameter for it). So coming to your paint synthesizer soon.
You would probably appreciate the new V5.5 Transition Contexts. I'll try to get a tutorial post on them up soon. They can route to the source area, canvas, or style load. So if you keyframe them in a PASeq timeline, and then expand the keyframes so there is space between them, then you can generate transition between the key-framed images they contain, and route those transitions to the source, canvas, or style. So it's an alternative to loading a source movie.
If you are key-framing movie files instead of image files, the movies should be frame advancing in the space between as well.
Yes I noticed yesterday on the Windows 10 machine at work, that Gallery Show was loading and picking random frames out of movie files in my source folder, which I thought was cool.
"Remember how tedious it was to build a 2D movie brush that could index through multiple moves and have them play back in the brush in an animation. For building animating movie mosaics for example. " - Oh yeah, you had to have the exact right number of frames for each "sub-movie" in the movie for the indexing to work right, it's funny, I actually used Flash to put together the movies that I used in Studio Artist to do mosaics and "art mapping" (post-Evolver). All the stuff you are writing about for future features sounds so cool!