BkTexGenerativeT1

The background texture in the paint synthesizer is a very flexible module. here i'm using it to generate a constructivist texture derived off of a single image background texture. Remember that both procedural and neural texture synthesis by example work off of a codebook. Here we are using sub sections of the single image as the code book to synthesize new texture.
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  • Here's another example of using pieces of a single texture image to derive a new painted texture using the features of the Background Texture control panel in the paint synthesizer.

    I route the background texture into the Image Processing Brush Load control panel, and use it as the Source there for Ip Brush Load.

    I picked one of the colorization algorithms in there to colorize it.

    I then used the Brush Load as the Fill From option in the Paint Fill Setup control panel.

    8691547080?profile=RESIZE_710x

  • So the only thing i changed in this one from the one above is that i changed the image background texture from a constructivist poster to a Durer woodcut print.

    8691587073?profile=RESIZE_710x

  • So it is my contention that no one has adequately explored what just the single Background Texture control panel in the paint synthesizer can let you create.  I'm just using a single super simple image background texture.  You could of course use the new Image Folder Background Texture option in Studio Artist V5.5 to really extend what you can do with this kind of thing.

    I'm using the MultBlend Fill Option in the Paint Fill Setup control panel for these last 2.  With the Multitplier set to Soft Local Image Range.

    Keep in mind that due to a historical issue in the paint synthesizer development, you have to adjust that local image range in the Path End control panel. Yeah, i kind of feel the same way about that. I think 20 years ago we were really concerned about memory and not adding too many controls? When i add new local image range modulators now, i always add a local range adjustment to go with it (like in Brush Modulation control panel).  We will clean up all of these old ones eventually so they are easier to work with without moving around between control panels.

    I think the last of these 3 examples above work the best.  We can blame that on using Durer for the texturing of course.  But it think the second one would look better if the contrast was reduced in the texture image (counter intuitive, right).  The reason why is that the Image Processing Brush Load colorization is working better with  a softer tone range in the background texture image.

  • This is one main area I have not explored...You are encouraging me to do so.

  • Cool.  I'm trying to replicate the process but can't seem to figure it out.  Can you attach a preset for me to study?

  • Here's the paint preset i used for the last one. V5.5 preset people, don't use it in V5 or V4 or V3.5, etc. 

    a%20SrcRegionpaint5

    Ignore the help hint, its from whatever preset was loaded when i shift clicked Init and started editing from scratch. So i guess a full init should probably wipe out that help tag?  need to think that one through.

    So if you goto Background Texture control panel, it's using the BW Image option for Texture Type.

    Note that i set OrientMod to Random.

    You don't have the Albrect image i was using, so run File : Paint Synthesizer : New Image Background Texture to setup your own image in there.

    So then look at Brush Load, and Paint Fill Setup to see how i configured it.

    I did different versions of this kind of thing with different drawing approaches.

    This particular one is using a smooth random generator in Path Start, along with the Texture Range set to On, and a 40-255 min-max range specified (so it's looking for edge or textured regions to place those path start positions).

    If you look in Pen Mode, you will see that i'm using a Region Fill as Brush Pen Mode.  I did that because i wanted regions rather than paint nibs on a path.

    I'm using a Circle for Path Type in Path Shape control panel.

  • Thanks John!

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