Cycling 3

I'm loving this preset, "Chalk Style3", I changed a few parameters and added a dash of Gradient Lighting. I used PS to high-light certain components and crank up the color saturation.All these ones were produced at 22x33 cm at 300dpi without using supersize. and look great if printed at twice at that size at 150dpi
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  • great stuff. I find that the interactive adjust val/sat is a great way to crank the saturation within SA.

  • Tony is the edge drawing something that you brought in via PS or is it one of your tweaks to the PASeq> it seems to me that you are getting a much nicer "ink" than the original provides.

  • Thanks Liveart, the edge drawing is a tweak to the PASeq. The original used a 1 point pen but I found, at the output sizes I was using, I had to increase the pen size to 6 then 7 and 8 after the geodesic interpolation steps. When I was making the tweaks, I would turn off all the PASeq steps and then run them manually step by step, to see what they did and then make a change. It worked out nicely for me.

  • Wonder style Tony.

  • That should have been wonderful style Tony.  

  • I am jealous of the detail in the "ink" work in this one. I am wondering how much of the effect is related to the large size of your source/canvas.

  • I'm pretty sure size is important :)

    I found that the larger the size, the more tweaks I had to do with the inks. It was not simply a matter of running the same preset using a larger output. What looks great at one resolution may not have the desired effect at higher resolutions. And, depending on the PASeq, may cause SA to crash. "Save early, save often", has become my mantra. As soon as John figures out how to utilize huge memory, I'll be there, ready to use it.

  • BTW, I tried the interactive adjust for val/sat and it worked great. The only down side was that it acted on the entire canvas, I found that some of my pieces looked best if val/sat was changed on only the parts of the image that required it. This is where Photoshop is handy. It allows me to select very specific color ranges and then feather the selection so that val/sat changes blend more easily with the areas that weren't selected. If there is a way for SA to do this I would love to hear about it :)

  • Tony, yes you can select areas in SA and have the interactive adjust work only on those areas. I agree that PS is the king of selection possibilities. That said take a look at the select canvas options: local, global, global color and local path. then be aware that once you have a selection, just about every warp and IpOp can be used to adjust that selection. I suggested the select canvas because in your case you are looking to adjust the artwork, but to be clear all the same options exist for select from source.

    Also: all the interactive adjusts can be applied to a selection:: the more interesting of these for me are the BW soft threshold and the blurs just select replace region selection as your composite mode and selection as your source.

    Come to think of it you could use an IpOp like color quantize or color map to create an interesting selection from the canvas or source directly vs just modding an existing selection. Some of these possibilities might get a bit byzantine, but with SA when you hit on a useable method you can either save the operation or create a PASeq for future use.

    p.s. I believe that John is very interested in beefing up SA selection abilities for v5 so if you have any suggestions, desires in that arena, let him know.

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