grid17

The tiling effect was generated using the paint synthesizer. The approach taken is an interesting one. You start with a white canvas and then partition the canvas with a series of autodrawn black lines. The black line drawing is modulated based on image features to generate the irregular tiling pattern at source image features. The current region selection is then set to the black and white canvas. The Selection as Regions, Full On Only path start generator is then used to paint in the modulated grid pattern.
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  • nice! What is the (I'm sure it's simple) auto draw path start and/or angle setting to autodraw the b&w grid? i'm poking around right now but my brain is failing me.
  • I used a hex grid path start generator. The path angle is just a fixed angle. The scan is broken up into 2 passes. The fixed angle varies by 90 degrees for the second pass.

    I use the path randomization controls to modulate the path drawing. That's a fixed random amount where the randomization orientation modulation is from the source orientation and the amount of randomization is modulated by the source texture energy.

    So you get a regular grid in the non textured parts of the image and then the adaptive grid for features in the textured areas.
  • well inever got close to the effect here... but i did have fun on the road to this:
    https://studioartist.ning.com/video/graph-paper-grid-perturbations
  • Here's a simple version 4 PASeq example that breaks down the approach i used for this particular effect.
    grid3a.zip
  • Here's another version 4 PASeq preset that is essentially the same as the first one i posted, but i modified it to get the hex scan for the grid to work out correctly. The path length of the second grid draw step is just reduced from the original PASeq to be the right size for a hex scan.
    grid3b.zip
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