slapHand

Another experiment with MSG Drifting in gallery show. Rather than thinking of a MSG based effect as a complete final visual image, you need to start thinking about MSG as a way to build procedural color washes or textural effects that are then 'printed' through a screen mask onto the canvas. 

You can of course hand design all of the components yourself if you so desire.  In this case i'm letting gallery show do all of the work.  The screening masks and the MSG derived effects are all being automatically created by generative ai.

The artist can still be in the loop during this whole process.  In this particular example i'm working off of a base set of just 3 MSG presets i hand built to have certain characteristics and processor chain topologies.  I recorded these 3 MSG presets in the MSG memories in the MSG Advanced Editor.  They are then used to initially populate the Evolution Editor preview cells. 

After setting up a gallery show Art Strategy and building a set of source images in a folder, i then let the gallery show generative ai have at it.  But i can jump in at any time hand manipulating the MSG population evolution going on inside of the Evolution Editor as the gallery show cycles progress.  I'm also free to restart the evolution process from the 3 base seed MSG presets any time i want to if i feel the drift is headed in the wrong direction or stuck in some area of the overall MSG parameter space i'm not happy with.

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