MSG_more2

Grabbed this while testing the Evolution Editor in the latest Studio Artist V5.5 windows build.
Read more…
Votes: 0
E-mail me when people leave their comments –

Comments

  • I was doing continuous swap processor evolution in the Evolution Editor. If you hold the cursor over the swap button, and look down at the bottom left corner of the workspace where the help info for the control is displayed, it tells you what key modifiers work with that button. You can hold down cmd on mac, control on windows while pressing the swap button to make it run continuously.

    When you do that, it will run multiple cycles of swap evolution.

    Swap evolution randomly selects a process in the MSG processor chain, and then swaps it out for another one in the MSG processor library.  It chooses one of the same configuration category, so when it is swapped in all of the IO ports will line up and be automatically hooked up correctly.

    When you run swap evolution continuously over an over again, even if you start with a collection of the same MSG effect in each evolution cell, they will drift over time to be radically different effects.

    While it is running continuous swap evolution, you can still press one of the evolution cells if you like what it is doing, and then all of the cells will randomly mutate off of the cell you clicked, and then your continuous swap evolution will start diverging from the new set of similar presets.

    There are some other cool key modifies associated with swap. You can mingle mutate within the cells of the evolution editor, or make all of the other cells converge on the one you are clicking.

    I drag and dropped the MSG effect above from an evolution editor preview cell to the canvas while continuous swap evolution was running.

  • Paul, you might find some use for this kind of thing. I was running gallery show in a setup where it was auto-configuring paint presets that use path start regionization, and then embedding random MSG presets as MSG brush load in the paint synthesizer.

    8557283896?profile=RESIZE_710x

    The MSG preset it's using a a smart halftoning one, so you end up with a paint preset that emulates a particular woodcut or etching style.

  • Can you post an image example of what you mean about the variations in line weights.

    If the SA effect is being generated by the paint synthesizer, then you should be able to modulate the brush size with the appropriate modulator to get what you want i believe.

    For the example above, i think it's using one of the Chamfer MSG presets to make the woodcut look in MSG processing within the brush nib. So i'll have to think about how to simulate it there.

  • Attached is a pdf with sophisticated line work.

    Woodcut%20Line%20samples.pdf

  • OK, got it.

    There should be some old paint presets that emulate the line taper while also keeping the spacing. I'll try to hunt those down at some point for you. They are raster, the approach they use is not something you can directly emulate with vector.

    Where i ultimately want to go with the generative preference and smart edit options is to allow people to ask for things like woodcuts or other specialty effects, and then you get algorithmically generated variations built for you.

  • Thats great, especially for someone like me that struggles a bit with the technical end of software. The sample book I have been working on for you is full of stylistic examples for your eyes and mind to feast on.

  • This could also open a whole new venue for converting alphabets and numerals to vector forms.

  • So i think there is one pretty simple idea we could flesh out that could open up a whole new door to the kind of thing you are interested in with those woodcut examples.

    What we should specify is a new vector shape fill that fills in the interior cuts.  Those can have the elaborate path shape adjustments over the course of the stroke that you are looking for. 

    And at the same time we get the region oriented cluster in terms of how they are distributed across the canvas in relationship to the visual aspects of the source image being rendered.  Because they all live in a larger region that is the overall vector shape being filled.

    There are already some existing vector shape fill options that kind of do what we are looking for already. In a more 'thratch' kind of textural way.  But you can luminance modulate them. And we could probably make some extensions to them to make them draw more the way you are looking for.

    So after we're out of Studio Artist V5.5 feature freeze (soon), then we can dive into this (and other things).

This reply was deleted.

You need to be a member of Studio Artist to add comments!

Join Studio Artist