textured5b

The paper texture forum discussion got me trying out some new ideas. One cool approach is to build some source image adaptive texturing into the 3D surface of the paper simulation. This gets away from the purist approach of modeling a paper or canvas texture, but can create some interesting surface effects.
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  • what variables are available for this technique
  • You can pretty infinitely vary it. I built a bunch of PASeqs trying out different techniques. Here's the PASeq i used for this image (it's v4, so i can't post it, but it is in the v4 factory set now).


    Here's the simple texture ip op i use in it:


    The MSG preset i use in the PASeq should work in 3.5, so here it is:
    MSG-Gradient Efx 1c.zip

    Everything past the MSG step in the PASeq is just enhancement stuff, the blur ip ops are actually sharpening via an edge1 composite.

    There are endless ways to construct the texture field, so by messing with that you can totally change the look of the effect. You can just feed the source image into the MSG preset to get an adaptive texture based on the image, so the preset i used for this is somewhat more complicated then it has to be. See this example for something just based on the image.
  • I liked this one quite a bit I renamed it on my machine as 'facetted colors vets"

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